/frameworks/base/graphics/java/android/graphics/ |
EmbossMaskFilter.java | 24 * @param ambient 0...1 amount of ambient light 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { 33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); 36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
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/external/skia/src/animator/ |
SkDrawEmboss.h | 29 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
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SkDrawEmboss.cpp | 23 SK_MEMBER(ambient, Float), 40 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
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/external/skia/include/effects/ |
SkBlurMaskFilter.h | 56 @param ambient 0...1 amount of ambient light 62 SkScalar ambient, SkScalar specular,
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
EmbossMaskFilter_Delegate.java | 58 /*package*/ static int nativeConstructor(float[] direction, float ambient,
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/frameworks/base/opengl/libagl/ |
light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; 77 c->lighting.front.ambient.r = 78 c->lighting.front.ambient.g = 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); 80 c->lighting.front.ambient.a = 0x10000; 88 c->lighting.lightModel.ambient.r = 89 c->lighting.lightModel.ambient.g = 90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f); 91 c->lighting.lightModel.ambient.a = 0x10000; 252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v) [all...] |
/frameworks/base/core/jni/android/graphics/ |
MaskFilter.cpp | 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { 37 SkFloatToScalar(ambient),
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/external/skia/src/effects/ |
SkEmbossMask.cpp | 94 int ambient = light.fAmbient; local 120 int mul = ambient;
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SkEmbossMaskFilter.cpp | 34 SkScalar ambient, SkScalar specular, 40 // ambient should be 0...1 as a scalar 41 int am = pin2byte(SkScalarToFixed(ambient) >> 8);
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/development/samples/GlobalTime/src/com/android/globaltime/ |
GLView.java | 152 * <li> la - ambient light (all RGB channels) 153 * <li> lar - ambient light red channel 154 * <li> lag - ambient light green channel 155 * <li> lab - ambient light blue channel 164 * <li> lma - light model ambient (all RGB channels) 165 * <li> lmar - light model ambient light red channel 166 * <li> lmag - light model ambient green channel 167 * <li> lmab - light model ambient blue channel 239 "Ambient Intensity", 240 "Ambient Red" [all...] |
/external/quake/quake/src/WinQuake/ |
quake-data.spec.sh | 38 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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quake-shareware.spec.sh | 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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quake.spec.sh | 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
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gl_rmain.cpp | 793 float ambient[4], diffuse[4]; local 847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128; [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 184 this.ambient = [0,0,0]; 224 var l = [this.ambient[0], this.ambient[1], this.ambient[2]]; 387 _scene.ambient = createVector(0.1, 0.1, 0.1);
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 184 this.ambient = [0,0,0]; 224 var l = [this.ambient[0], this.ambient[1], this.ambient[2]]; 387 _scene.ambient = createVector(0.1, 0.1, 0.1);
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 705 float ambient[4], diffuse[4]; local 756 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
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/frameworks/base/include/private/opengles/ |
gl_context.h | 283 vec4_t ambient; member in struct:android::gl::light_t 303 vec4_t ambient; member in struct:android::gl::material_t 311 vec4_t ambient; member in struct:android::gl::light_model_t
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dtypes.h | 446 D3DCOLORVALUE ambient; /* Ambient color RGB */
member in union:_D3DMATERIAL::__anon10338
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 446 D3DCOLORVALUE ambient; /* Ambient color RGB */
member in union:_D3DMATERIAL::__anon10521
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/external/v8/benchmarks/ |
raytrace.js | 710 // Calc ambient
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 736 // Calc ambient
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 736 // Calc ambient
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 705 // Calc ambient
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/prebuilt/sdk/10/ |
android.jar | |