HomeSort by relevance Sort by last modified time
    Searched refs:ambient (Results 1 - 25 of 29) sorted by null

1 2

  /frameworks/base/graphics/java/android/graphics/
EmbossMaskFilter.java 24 * @param ambient 0...1 amount of ambient light
29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) {
33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius);
36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
  /external/skia/src/animator/
SkDrawEmboss.h 29 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
SkDrawEmboss.cpp 23 SK_MEMBER(ambient, Float),
40 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
  /external/skia/include/effects/
SkBlurMaskFilter.h 56 @param ambient 0...1 amount of ambient light
62 SkScalar ambient, SkScalar specular,
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
EmbossMaskFilter_Delegate.java 58 /*package*/ static int nativeConstructor(float[] direction, float ambient,
  /frameworks/base/opengl/libagl/
light.cpp 68 c->lighting.lights[i].ambient.a = 0x10000;
77 c->lighting.front.ambient.r =
78 c->lighting.front.ambient.g =
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f);
80 c->lighting.front.ambient.a = 0x10000;
88 c->lighting.lightModel.ambient.r =
89 c->lighting.lightModel.ambient.g =
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
91 c->lighting.lightModel.ambient.a = 0x10000;
252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v)
    [all...]
  /frameworks/base/core/jni/android/graphics/
MaskFilter.cpp 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) {
37 SkFloatToScalar(ambient),
  /external/skia/src/effects/
SkEmbossMask.cpp 94 int ambient = light.fAmbient; local
120 int mul = ambient;
SkEmbossMaskFilter.cpp 34 SkScalar ambient, SkScalar specular,
40 // ambient should be 0...1 as a scalar
41 int am = pin2byte(SkScalarToFixed(ambient) >> 8);
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 152 * <li> la - ambient light (all RGB channels)
153 * <li> lar - ambient light red channel
154 * <li> lag - ambient light green channel
155 * <li> lab - ambient light blue channel
164 * <li> lma - light model ambient (all RGB channels)
165 * <li> lmar - light model ambient light red channel
166 * <li> lmag - light model ambient green channel
167 * <li> lmab - light model ambient blue channel
239 "Ambient Intensity",
240 "Ambient Red"
    [all...]
  /external/quake/quake/src/WinQuake/
quake-data.spec.sh 38 motion, ambient sound and lighting, and unmatched multiplayer capabilities
quake-shareware.spec.sh 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
quake.spec.sh 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
gl_rmain.cpp 793 float ambient[4], diffuse[4]; local
847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 184 this.ambient = [0,0,0];
224 var l = [this.ambient[0], this.ambient[1], this.ambient[2]];
387 _scene.ambient = createVector(0.1, 0.1, 0.1);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 184 this.ambient = [0,0,0];
224 var l = [this.ambient[0], this.ambient[1], this.ambient[2]];
387 _scene.ambient = createVector(0.1, 0.1, 0.1);
  /external/quake/quake/src/QW/client/
gl_rmain.c 705 float ambient[4], diffuse[4]; local
756 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
  /frameworks/base/include/private/opengles/
gl_context.h 283 vec4_t ambient; member in struct:android::gl::light_t
303 vec4_t ambient; member in struct:android::gl::material_t
311 vec4_t ambient; member in struct:android::gl::light_model_t
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member in union:_D3DMATERIAL::__anon10338
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member in union:_D3DMATERIAL::__anon10521
  /external/v8/benchmarks/
raytrace.js 710 // Calc ambient
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 736 // Calc ambient
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 736 // Calc ambient
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 705 // Calc ambient
  /prebuilt/sdk/10/
android.jar 

Completed in 1059 milliseconds

1 2