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    Searched refs:anb (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/gui/tests/
SurfaceTexture_test.cpp 543 ANativeWindowBuffer* anb;
544 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
545 ASSERT_TRUE(anb != NULL);
547 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
588 ANativeWindowBuffer* anb;
589 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
590 ASSERT_TRUE(anb != NULL);
592 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
648 ANativeWindowBuffer* anb; local
649 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
721 ANativeWindowBuffer* anb; local
844 android_native_buffer_t* anb; local
898 android_native_buffer_t* anb; local
1032 ANativeWindowBuffer* anb; local
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  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 506 ANativeWindowBuffer* anb; local
507 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
508 ASSERT_TRUE(anb != NULL);
510 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
524 ANativeWindowBuffer* anb; local
525 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
526 ASSERT_TRUE(anb != NULL);
528 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
647 ANativeWindowBuffer* anb;
650 ASSERT_NE(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
    [all...]
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 402 ANativeWindowBuffer* anb; local
403 anw->dequeueBuffer(anw, &anb);
404 CHECK(anb != NULL);
406 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
  /frameworks/base/services/camera/libcameraservice/
CameraHardwareInterface.h 573 ANativeWindowBuffer* anb; local
574 rc = a->dequeueBuffer(a, &anb);
576 *buffer = &anb->handle;
577 *stride = anb->stride;
  /external/webkit/Source/WebCore/platform/graphics/android/
GLUtils.cpp 447 ANativeWindowBuffer* anb; local
448 int status = ANW->dequeueBuffer(ANW.get(), &anb);
456 sp<android::GraphicBuffer> buf(new android::GraphicBuffer(anb, false));
  /frameworks/base/media/libstagefright/
OMXCodec.cpp 2006 ANativeWindowBuffer* anb = NULL; local
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