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Searched
refs:backStencil
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/pixelflinger2/
buffer.cpp
50
ctx->state.
backStencil
.ref = ref;
51
ctx->state.
backStencil
.mask = mask;
52
ctx->state.
backStencil
.func = func & 0x7;
91
ctx->state.
backStencil
.sFail = StencilOpEnum(sfail, ctx->state.
backStencil
.sFail);
92
ctx->state.
backStencil
.dFail = StencilOpEnum(dpfail, ctx->state.
backStencil
.dFail);
93
ctx->state.
backStencil
.dPass = StencilOpEnum(dppass, ctx->state.
backStencil
.dPass);
107
ctx->activeStencil.ref = ctx->state.
backStencil
.ref
[
all
...]
llvm_scanline.cpp
493
if (gglCtx->frontStencil.ref == gglCtx->
backStencil
.ref)
497
if (gglCtx->frontStencil.mask == gglCtx->
backStencil
.mask)
501
if (gglCtx->frontStencil.func == gglCtx->
backStencil
.func)
553
if (gglCtx->frontStencil.func != gglCtx->
backStencil
.func)
558
if (gglCtx->frontStencil.func != gglCtx->
backStencil
.func) {
560
StencilFunc(builder, gglCtx->
backStencil
.func, s, sRef, sCmpPtr);
660
gglCtx->
backStencil
.dPass, sPtr, sRef), stencil);
666
gglCtx->
backStencil
.dFail, sPtr, sRef), stencil);
672
gglCtx->
backStencil
.sFail, sPtr, sRef), stencil);
shader.cpp
98
GGLStencilState frontStencil,
backStencil
;
290
key->scanLineKey.
backStencil
= ctx->
backStencil
;
[
all
...]
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
154
GGLStencilState_t frontStencil,
backStencil
; // all affect scanline jit
Completed in 14 milliseconds