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    Searched refs:backStencil (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/pixelflinger2/
buffer.cpp 50 ctx->state.backStencil.ref = ref;
51 ctx->state.backStencil.mask = mask;
52 ctx->state.backStencil.func = func & 0x7;
91 ctx->state.backStencil.sFail = StencilOpEnum(sfail, ctx->state.backStencil.sFail);
92 ctx->state.backStencil.dFail = StencilOpEnum(dpfail, ctx->state.backStencil.dFail);
93 ctx->state.backStencil.dPass = StencilOpEnum(dppass, ctx->state.backStencil.dPass);
107 ctx->activeStencil.ref = ctx->state.backStencil.ref
    [all...]
llvm_scanline.cpp 493 if (gglCtx->frontStencil.ref == gglCtx->backStencil.ref)
497 if (gglCtx->frontStencil.mask == gglCtx->backStencil.mask)
501 if (gglCtx->frontStencil.func == gglCtx->backStencil.func)
553 if (gglCtx->frontStencil.func != gglCtx->backStencil.func)
558 if (gglCtx->frontStencil.func != gglCtx->backStencil.func) {
560 StencilFunc(builder, gglCtx->backStencil.func, s, sRef, sCmpPtr);
660 gglCtx->backStencil.dPass, sPtr, sRef), stencil);
666 gglCtx->backStencil.dFail, sPtr, sRef), stencil);
672 gglCtx->backStencil.sFail, sPtr, sRef), stencil);
shader.cpp 98 GGLStencilState frontStencil, backStencil;
290 key->scanLineKey.backStencil = ctx->backStencil;
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 154 GGLStencilState_t frontStencil, backStencil; // all affect scanline jit

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