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Searched
refs:baseColor
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/svg/
SkSVGGradient.cpp
87
void SkSVGGradient::write(SkSVGParser& parser, SkString&
baseColor
) {
88
if (
baseColor
.c_str()[0] != '#')
95
f_id.append(
baseColor
.c_str() + 1);
106
SkASSERT(
baseColor
.c_str()[0] == '#');
107
SkASSERT(
baseColor
.size() == 7);
108
replacement.append(
baseColor
.c_str() + 1);
/development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c
209
float
baseColor
[3];
218
baseColor
[a] = ((randomUInt() % 155) + 100) / 255.f;
301
color[a] = (int)(ca *
baseColor
[a] * 255);
/external/webkit/Source/WebCore/rendering/
RenderView.cpp
245
Color
baseColor
= frameView()->baseBackgroundColor();
246
if (
baseColor
.alpha() > 0) {
249
paintInfo.context->fillRect(paintInfo.rect,
baseColor
, style()->colorSpace());
RenderBoxModelObject.cpp
738
Color
baseColor
= view()->frameView()->baseBackgroundColor();
739
if (
baseColor
.alpha() > 0) {
742
context->fillRect(rect,
baseColor
, style()->colorSpace());
[
all
...]
/frameworks/base/opengl/tests/angeles/
demo.c
209
float
baseColor
[3];
218
baseColor
[a] = ((randomUInt() % 155) + 100) / 255.f;
301
color[a] = (int)(ca *
baseColor
[a] * 255);
Completed in 70 milliseconds