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Searched
refs:best2
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
gl_draw.c
123
int best,
best2
;
local
132
best2
= 0;
138
if (scrap_allocated[texnum][i+j] >
best2
)
139
best2
= scrap_allocated[texnum][i+j];
144
*y = best =
best2
;
[
all
...]
gl_rsurf.c
1435
int best,
best2
;
local
1444
best2
= 0;
1450
if (allocated[texnum][i+j] >
best2
)
1451
best2
= allocated[texnum][i+j];
1456
*y = best =
best2
;
[
all
...]
/external/quake/quake/src/WinQuake/
gl_draw.cpp
435
int best,
best2
;
local
445
best2
= 0;
451
if (scrap_allocated[texnum][i+j] >
best2
)
452
best2
= scrap_allocated[texnum][i+j];
457
*y = best =
best2
;
[
all
...]
gl_rsurf.cpp
1503
int best,
best2
;
local
[
all
...]
Completed in 23 milliseconds