/frameworks/base/libs/hwui/ |
Texture.h | 43 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, 52 if (bindTexture) { 61 void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, 70 if (bindTexture) {
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Layer.h | 150 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false) { 151 texture.setWrap(wrapS, wrapT, bindTexture, force, renderTarget); 154 void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false) { 155 texture.setFilter(min, mag,bindTexture, force, renderTarget); 182 inline void bindTexture() {
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LayerCache.cpp | 110 layer->bindTexture(); 144 layer->bindTexture();
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SkiaShader.cpp | 78 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { 146 bindTexture(texture, mWrapS, mWrapT); 234 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]); 346 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTexture.cpp | 74 void LayerTexture::bindTexture() 77 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
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LayerTexture.h | 58 void bindTexture();
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RenderSurfaceChromium.cpp | 117 m_contentsTexture->bindTexture(); 130 m_contentsTexture->bindTexture();
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WebGLLayerChromium.cpp | 68 rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
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Canvas2DLayerChromium.cpp | 72 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
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VideoLayerChromium.cpp | 243 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId)); 250 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
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/external/webkit/Source/WebCore/platform/graphics/gpu/qt/ |
DrawingBufferQt.cpp | 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); 63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
DrawingBufferGtk.cpp | 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); 63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
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/external/webkit/Source/WebCore/platform/graphics/gpu/mac/ |
DrawingBufferMac.mm | 71 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); 76 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
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/frameworks/base/libs/rs/ |
rsProgram.h | 43 void bindTexture(Context *, uint32_t slot, Allocation *);
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rsProgram.cpp | 92 bindTexture(NULL, ct, NULL); 144 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { 182 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLServerTexture.java | 133 return bindTexture(msg.getArg0(), msg.getArg1()); 163 bindTexture(GLEnum.GL_TEXTURE_2D.value, 0); 165 bindTexture(GLEnum.GL_TEXTURE_CUBE_MAP.value, 0); 188 boolean bindTexture(final int target, final int name) {
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCCanvasLayerImpl.cpp | 57 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
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CCVideoLayerImpl.cpp | 112 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, yTexture.id)); 114 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, uTexture.id)); 116 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, vTexture.id)); 148 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture.id));
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CCPluginLayerImpl.cpp | 56 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
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CCHeadsUpDisplay.cpp | 108 m_hudTexture->bindTexture(); 116 m_hudTexture->bindTexture();
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLServerTexture.java | 133 return bindTexture(msg.getArg0(), msg.getArg1()); 163 bindTexture(GLEnum.GL_TEXTURE_2D.value, 0); 165 bindTexture(GLEnum.GL_TEXTURE_CUBE_MAP.value, 0); 188 boolean bindTexture(final int target, final int name) {
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Texture.cpp | 113 context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId); 196 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile)); 207 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile));
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
ProgramFragmentFixedFunctionTest.java | 71 pf.bindTexture(mTex2D, t);
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ProgramFragmentTest.java | 115 pf.bindTexture(textures[i], i); 119 p.bindTexture(textures[i], i);
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
GLCanvasImpl.java | 255 if (!bindTexture(tex)) return; 386 if (!bindTexture(texture)) return; 402 if (!bindTexture(texture)) return; 450 private boolean bindTexture(BasicTexture texture) { 480 if (!bindTexture(from)) return; 550 if (!bindTexture(from)) return; 571 if (!bindTexture(to)) {
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