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    Searched refs:bindTexture (Results 1 - 25 of 56) sorted by null

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  /frameworks/base/libs/hwui/
Texture.h 43 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false,
52 if (bindTexture) {
61 void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false,
70 if (bindTexture) {
Layer.h 150 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false) {
151 texture.setWrap(wrapS, wrapT, bindTexture, force, renderTarget);
154 void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false) {
155 texture.setFilter(min, mag,bindTexture, force, renderTarget);
182 inline void bindTexture() {
LayerCache.cpp 110 layer->bindTexture();
144 layer->bindTexture();
SkiaShader.cpp 78 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
146 bindTexture(texture, mWrapS, mWrapT);
234 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
346 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTexture.cpp 74 void LayerTexture::bindTexture()
77 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
LayerTexture.h 58 void bindTexture();
RenderSurfaceChromium.cpp 117 m_contentsTexture->bindTexture();
130 m_contentsTexture->bindTexture();
WebGLLayerChromium.cpp 68 rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
Canvas2DLayerChromium.cpp 72 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
VideoLayerChromium.cpp 243 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
250 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId));
  /external/webkit/Source/WebCore/platform/graphics/gpu/qt/
DrawingBufferQt.cpp 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
  /external/webkit/Source/WebCore/platform/graphics/gtk/
DrawingBufferGtk.cpp 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
  /external/webkit/Source/WebCore/platform/graphics/gpu/mac/
DrawingBufferMac.mm 71 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
76 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
  /frameworks/base/libs/rs/
rsProgram.h 43 void bindTexture(Context *, uint32_t slot, Allocation *);
rsProgram.cpp 92 bindTexture(NULL, ct, NULL);
144 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
182 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerTexture.java 133 return bindTexture(msg.getArg0(), msg.getArg1());
163 bindTexture(GLEnum.GL_TEXTURE_2D.value, 0);
165 bindTexture(GLEnum.GL_TEXTURE_CUBE_MAP.value, 0);
188 boolean bindTexture(final int target, final int name) {
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCCanvasLayerImpl.cpp 57 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
CCVideoLayerImpl.cpp 112 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, yTexture.id));
114 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, uTexture.id));
116 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, vTexture.id));
148 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture.id));
CCPluginLayerImpl.cpp 56 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
CCHeadsUpDisplay.cpp 108 m_hudTexture->bindTexture();
116 m_hudTexture->bindTexture();
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerTexture.java 133 return bindTexture(msg.getArg0(), msg.getArg1());
163 bindTexture(GLEnum.GL_TEXTURE_2D.value, 0);
165 bindTexture(GLEnum.GL_TEXTURE_CUBE_MAP.value, 0);
188 boolean bindTexture(final int target, final int name) {
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 113 context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId);
196 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile));
207 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile));
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
ProgramFragmentFixedFunctionTest.java 71 pf.bindTexture(mTex2D, t);
ProgramFragmentTest.java 115 pf.bindTexture(textures[i], i);
119 p.bindTexture(textures[i], i);
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLCanvasImpl.java 255 if (!bindTexture(tex)) return;
386 if (!bindTexture(texture)) return;
402 if (!bindTexture(texture)) return;
450 private boolean bindTexture(BasicTexture texture) {
480 if (!bindTexture(from)) return;
550 if (!bindTexture(from)) return;
571 if (!bindTexture(to)) {

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