/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ProgramBinding.cpp | 70 int compiled = 0; local 71 GLC(m_context, m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled)); 72 if (!compiled) {
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/external/webkit/Source/JavaScriptCore/wtf/ |
ThreadSpecificWin.cpp | 26 #error This file should not be compiled by ports that do not use Windows native ThreadSpecific implementation.
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/dalvik/vm/compiler/template/armv5te/ |
TEMPLATE_MEM_OP_DECODE.S | 16 bx lr @ return to compiled code
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/dalvik/vm/compiler/template/armv5te-vfp/ |
TEMPLATE_MEM_OP_DECODE.S | 18 bx lr @ return to compiled code
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/external/chromium/chrome/browser/chromeos/ |
plugin_selection_policy.h | 22 #error This file is meant to be compiled on ChromeOS only.
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wm_overview_favicon.cc | 22 #error This file is only meant to be compiled for ChromeOS
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wm_overview_snapshot.cc | 20 #error This file is only meant to be compiled for ChromeOS
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/external/valgrind/main/drd/tests/ |
atomic_var.c | 22 #error Sorry, but this test program can only be compiled by a compiler that\
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/bootable/recovery/edify/ |
Android.mk | 10 # "-x c" forces the lex/yacc files to be compiled as c;
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 62 GLint compiled = 0; local 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 64 if (!compiled) {
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/external/v8/test/mjsunit/ |
debug-compile-event.js | 35 var current_source = ''; // Current source being compiled. 36 var source_count = 0; // Total number of scources compiled. 37 var host_compilations = 0; // Number of scources compiled through the API. 38 var eval_compilations = 0; // Number of scources compiled through eval. 67 // If the compiled source contains 'eval' there will be additional compile 115 // source compiled through eval).
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 100 int[] compiled = new int[1]; local 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 102 if (compiled[0] == 0) {
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 43 GLint compiled = 0; local 44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 45 if (!compiled) {
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/build/tools/droiddoc/templates-sdk/assets/ |
customizations.js | 5 + "and be compiled against a version of the Android library that supports an equal or higher API Level. To reveal this "
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/external/safe-iop/testsuite/ |
Android.mk | 21 # TODO: make the test use the compiled static lib.
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/packages/apps/Gallery2/gallerycommon/ |
Android.mk | 19 # AIDL files are also compiled into the static library
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/external/v8/test/mjsunit/compiler/ |
globals.js | 36 // Test that patching the IC in the compiled code works. 49 // Test that patching the IC in the compiled code works.
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/cts/tests/src/android/media/cts/ |
VideoSurfaceView.java | 273 int[] compiled = new int[1]; local 274 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 275 if (compiled[0] == 0) {
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 196 int[] compiled = new int[1]; local 197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 198 if (compiled[0] == 0) {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 162 int[] compiled = new int[1]; local 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 164 if (compiled[0] == 0) {
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 160 int[] compiled = new int[1]; local 161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 162 if (compiled[0] == 0) {
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/external/llvm/utils/ |
codegen-diff | 95 by running B<objdump> on the B<llc> compiled and linked binary. You need to 101 the function you want is compiled. Then use the B<disassemble> command 102 to print out the assembly dump of the function B<lli> just compiled.
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/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 38 GLint compiled = 0; local 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 40 if (!compiled) {
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