/external/webkit/Source/WebCore/webaudio/ |
AudioContext.idl | 47 // AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate); 48 // AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono); 49 [Custom] AudioBuffer createBuffer()
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AudioContext.h | 91 PassRefPtr<AudioBuffer> createBuffer(unsigned numberOfChannels, size_t numberOfFrames, double sampleRate); 92 PassRefPtr<AudioBuffer> createBuffer(ArrayBuffer* arrayBuffer, bool mixToMono);
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AudioContext.cpp | 232 PassRefPtr<AudioBuffer> AudioContext::createBuffer(unsigned numberOfChannels, size_t numberOfFrames, double sampleRate) 237 PassRefPtr<AudioBuffer> AudioContext::createBuffer(ArrayBuffer* arrayBuffer, bool mixToMono)
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/external/webkit/Source/WebCore/bindings/js/ |
JSAudioContextCustom.cpp | 81 JSValue JSAudioContext::createBuffer(ExecState* exec) 89 // AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono); 97 RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(arrayBuffer, mixToMono); 107 // AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate); 115 RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(numberOfChannels, numberOfFrames, sampleRate);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
GeometryBinding.cpp | 52 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); 53 GLC(m_context, m_quadElementsVbo = m_context->createBuffer());
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GLES2Canvas.cpp | 615 m_pathVertexBuffer = m_context->graphicsContext3D()->createBuffer(); 617 m_pathIndexBuffer = m_context->graphicsContext3D()->createBuffer(); 716 m_pathVertexBuffer = m_context->createBuffer(); [all...] |
/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8AudioContextCustom.cpp | 100 // AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono); 109 RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(arrayBuffer, mixToMono); 119 // AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate); 135 RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(numberOfChannels, numberOfFrames, sampleRate);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
ResourceManager.h | 45 GLuint createBuffer();
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ResourceManager.cpp | 67 GLuint ResourceManager::createBuffer()
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Context.h | 325 GLuint createBuffer();
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Context.cpp | 789 GLuint Context::createBuffer() 791 return mResourceManager->createBuffer(); [all...] |
/external/skia/gpu/src/ |
GrBufferAllocPool.h | 78 * createBuffer a virtual except that we want to use it in the cons for 155 GrGeometryBuffer* createBuffer(size_t size);
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GrBufferAllocPool.cpp | 51 GrGeometryBuffer* buffer = this->createBuffer(fMinBlockSize); 240 block.fBuffer = this->createBuffer(size); 317 GrGeometryBuffer* GrBufferAllocPool::createBuffer(size_t size) {
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLBuffer.cpp | 49 setObject(context()->graphicsContext3D()->createBuffer());
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WebGLRenderingContext.h | 107 PassRefPtr<WebGLBuffer> createBuffer();
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WebGLRenderingContext.idl | 485 [StrictTypeChecking] WebGLBuffer createBuffer(); [all...] |
WebGLRenderingContext.cpp | [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
SharedGraphicsContext3D.h | 89 Platform3DObject createBuffer();
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SharedGraphicsContext3D.cpp | 178 Platform3DObject SharedGraphicsContext3D::createBuffer() 180 return m_context->createBuffer(); 353 m_quadVertices = m_context->createBuffer();
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 328 virtual WebGLId createBuffer() = 0;
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/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DInternal.h | 232 Platform3DObject createBuffer();
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GraphicsContext3DChromium.cpp | 712 DELEGATE_TO_IMPL_R(createBuffer, Platform3DObject) [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 791 Platform3DObject createBuffer(); [all...] |
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | [all...] |