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Searched
refs:curdata
(Results
1 - 2
of
2
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
SDL_sysjoystick.c
410
pos[0] = stGameStatus.
curdata
.A.x;
411
pos[1] = stGameStatus.
curdata
.A.y;
412
if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.
curdata
.B.x;
414
if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.
curdata
.B.y;
421
pos[0] = stGameStatus.
curdata
.B.x;
422
pos[1] = stGameStatus.
curdata
.B.y;
464
if ( (~stGameStatus.
curdata
.butMask)>>4 & JOY_BUTTON_FLAG(i) )
489
if (stGameStatus.
curdata
.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
494
if (stGameStatus.
curdata
.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
499
if (stGameStatus.
curdata
.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED)
[
all
...]
joyos2.h
107
GAME_DATA_STRUCT
curdata
;
member in struct:__anon9450
Completed in 35 milliseconds