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    Searched refs:depthTest (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/pixelflinger2/
scanline.cpp 245 template <bool StencilTest, bool DepthTest, bool DepthWrite, bool BlendEnable>
374 // if (DepthTest) {
405 // if (!DepthTest || zCmp) {
556 // else if (ctx->state.bufferState.depthTest)
581 if (ctx->state.bufferState.depthTest) {
593 if (ctx->state.bufferState.depthTest) {
pixelflinger2.cpp 160 changed |= ctx->state.bufferState.depthTest ^ enable;
161 ctx->state.bufferState.depthTest = enable;
llvm_scanline.cpp 524 if (gglCtx->bufferState.depthTest) {
570 if (gglCtx->bufferState.depthTest) {
653 if (gglCtx->bufferState.depthTest) {
680 if (gglCtx->bufferState.depthTest) {
698 } else if (gglCtx->bufferState.depthTest) {
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 109 unsigned depthTest :
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h 148 bool depthTest;
Context.cpp 47 mState.depthTest = false;
393 if (mState.depthTest != enabled)
395 mState.depthTest = enabled;
402 return mState.depthTest;
1120 case GL_DEPTH_TEST: *params = mState.depthTest; break;
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