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  /external/qemu/android/
keycode-array.h 35 unsigned down );
keycode-array.c 21 unsigned down )
25 ( (code & 0x1ff) | (down ? 0x200 : 0) );
38 printf(" [0x%03x,%s]", (code & 0x1ff), (code & 0x200) ? "down" : " up " );
charmap.h 84 * translation, and 'down' parameter to generate appropriate ('down' or 'up')
90 int down,
qemulator.c 329 handle_key_command( void* opaque, SkinKeyCommand command, int down )
374 if (down)
381 // for the show-trackball command, handle down events to enable, and
384 emulator->show_trackball = (down != 0);
390 // only handle down events for the rest
391 if (down == 0)
543 int down = (ev.type == SDL_MOUSEBUTTONDOWN); local
552 user_event_key( kcode, down );
556 /* scroll-wheel simulates DPad down */
562 user_event_key( kcode, down );
    [all...]
  /external/qemu/android/skin/
keyboard.h 25 typedef void (*SkinKeyEventFunc)( void* opaque, AndroidKeyCode code, int down );
53 extern void skin_keyboard_process_event( SkinKeyboard* keyboard, SDL_Event* ev, int down );
54 extern int skin_keyboard_process_unicode_event( SkinKeyboard* kb, unsigned int unicode, int down );
56 extern void skin_keyboard_add_key_event( SkinKeyboard* k, unsigned code, unsigned down );
keyboard.c 99 unsigned down )
101 android_keycodes_add_key_event(&kb->keycodes, code, down);
220 int down )
244 if (!down) {
259 if (down) {
265 skin_keyboard_add_key_event(keyboard, code, down);
267 if (!down) {
307 skin_keyboard_cmd( keyboard, command, down );
319 skin_keyboard_raw_key_to_code(SkinKeyboard* kb, unsigned sym, int down)
396 int down )
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
DownUpDetector.java 34 private void setState(boolean down, MotionEvent e) {
35 if (down == mStillDown) return;
36 mStillDown = down;
37 if (down) {
  /external/qemu/
user-events-qemu.c 32 user_event_key(unsigned code, unsigned down)
38 printf(">> KEY [0x%03x,%s]\n", (code & 0x1ff), down ? "down" : " up " );
40 user_event_keycode((code & 0x1ff) | (down ? 0x200 : 0));
user-events.h 21 void user_event_key(unsigned key, unsigned down);
  /external/quake/quake/src/WinQuake/
cl_input.cpp 42 state bit 1 is edge triggered on the up to down transition
43 state bit 2 is edge triggered on the down to up transition
67 k = -1; // typed manually at the console for continuous down
69 if (k == b->down[0] || k == b->down[1])
72 if (!b->down[0])
73 b->down[0] = k;
74 else if (!b->down[1])
75 b->down[1] = k;
78 Con_Printf ("Three keys down for a button!\n")
174 qboolean impulsedown, impulseup, down; local
246 float up, down; local
    [all...]
r_sprite.cpp 141 vec3_t left, up, right, down, transformed, local; local
154 VectorScale (r_spritedesc.vup, r_spritedesc.pspriteframe->down, down);
170 pverts[2][0] = r_entorigin[0] + down[0] + right[0];
171 pverts[2][1] = r_entorigin[1] + down[1] + right[1];
172 pverts[2][2] = r_entorigin[2] + down[2] + right[2];
176 pverts[3][0] = r_entorigin[0] + down[0] + left[0];
177 pverts[3][1] = r_entorigin[1] + down[1] + left[1];
178 pverts[3][2] = r_entorigin[2] + down[2] + left[2];
306 // down, because the cross product will be between two nearly parallel
    [all...]
  /frameworks/base/libs/ui/
Keyboard.cpp 256 static int32_t setEphemeralMetaState(int32_t mask, bool down, int32_t oldMetaState) {
258 if (down) {
283 static int32_t toggleLockedMetaState(int32_t mask, bool down, int32_t oldMetaState) {
284 if (down) {
291 int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
295 return setEphemeralMetaState(AMETA_ALT_LEFT_ON, down, oldMetaState);
297 return setEphemeralMetaState(AMETA_ALT_RIGHT_ON, down, oldMetaState);
299 return setEphemeralMetaState(AMETA_SHIFT_LEFT_ON, down, oldMetaState);
301 return setEphemeralMetaState(AMETA_SHIFT_RIGHT_ON, down, oldMetaState);
303 return setEphemeralMetaState(AMETA_SYM_ON, down, oldMetaState)
    [all...]
  /external/quake/quake/src/QW/client/
cl_input.c 41 state bit 1 is edge triggered on the up to down transition
42 state bit 2 is edge triggered on the down to up transition
66 k = -1; // typed manually at the console for continuous down
68 if (k == b->down[0] || k == b->down[1])
71 if (!b->down[0])
72 b->down[0] = k;
73 else if (!b->down[1])
74 b->down[1] = k;
77 Con_Printf ("Three keys down for a button!\n")
173 qboolean impulsedown, impulseup, down; local
238 float up, down; local
    [all...]
r_sprite.c 141 vec3_t left, up, right, down, transformed, local; local
154 VectorScale (r_spritedesc.vup, r_spritedesc.pspriteframe->down, down);
170 pverts[2][0] = r_entorigin[0] + down[0] + right[0];
171 pverts[2][1] = r_entorigin[1] + down[1] + right[1];
172 pverts[2][2] = r_entorigin[2] + down[2] + right[2];
176 pverts[3][0] = r_entorigin[0] + down[0] + left[0];
177 pverts[3][1] = r_entorigin[1] + down[1] + left[1];
178 pverts[3][2] = r_entorigin[2] + down[2] + left[2];
306 // down, because the cross product will be between two nearly paralle
    [all...]
  /development/tools/emulator/opengl/tests/event_injector/
emulator-console.h 49 void emulatorConsole_sendKey( EmulatorConsole* con, int keycode, int down );
  /external/webkit/Source/WebCore/html/
HTMLLabelElement.cpp 87 void HTMLLabelElement::setActive(bool down, bool pause)
89 if (down == active())
93 HTMLElement::setActive(down, pause);
97 element->setActive(down, pause);
  /dalvik/vm/mterp/armv5te/
stub.S 7 GET_INST_OPCODE(ip) @ ...trim down to just the opcode
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
TrackingView.java 45 boolean down = event.getAction() == KeyEvent.ACTION_DOWN;
48 if (down) {
  /external/antlr/src/org/antlr/runtime/tree/
TreeIterator.java 39 * Emit navigation nodes (DOWN, UP, and EOF) to let show tree structure.
49 public Object down; field in class:TreeIterator
52 /** If we emit UP/DOWN nodes, we need to spit out multiple nodes per
66 down = adaptor.create(Token.DOWN, "DOWN");
103 nodes.add(tree); // real node is next after DOWN
104 return down;
  /external/qemu/android/protocol/
user-events-proxy.c 142 user_event_key(unsigned code, unsigned down)
148 printf(">> KEY [0x%03x,%s]\n", (code & 0x1ff), down ? "down" : " up " );
150 user_event_keycode((code & 0x1ff) | (down ? 0x200 : 0));
  /frameworks/base/include/ui/
KeyCharacterMap.h 178 int32_t deviceId, int32_t keyCode, int32_t metaState, bool down, nsecs_t time);
180 int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
183 int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
187 int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
  /frameworks/base/core/tests/coretests/src/android/widget/gridview/
GridScrollListenerTest.java 78 KeyEvent down = new KeyEvent(0, 0, KeyEvent.ACTION_DOWN, local
82 inst.sendKeySync(down);
  /frameworks/base/core/tests/coretests/src/android/widget/listview/
ListScrollListenerTest.java 75 KeyEvent down = new KeyEvent(0, 0, KeyEvent.ACTION_DOWN, local
79 inst.sendKeySync(down);
  /external/ppp/pppd/
fsm.c 123 * fsm_lowerdown - The lower layer is down.
156 if( f->callbacks->down )
157 (*f->callbacks->down)(f);
162 FSMDEBUG(("%s: Down event in state %d!", PROTO_NAME(f), f->state));
205 * terminate_layer - Start process of shutting down the FSM
217 else if( f->callbacks->down )
218 (*f->callbacks->down)(f); /* Inform upper layers we're down */
431 /* Go down and restart negotiation */
432 if( f->callbacks->down )
    [all...]
  /external/e2fsprogs/lib/ext2fs/
extent_dbg.ct 46 request do_down, "Down node",
47 down_node, down, d;

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