/external/quake/quake/src/QW/client/ |
gl_ngraph.c | 24 extern byte *draw_chars; // 8*8 graphic characters 71 source = draw_chars + (row<<10) + (col<<3);
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draw.c | 36 byte *draw_chars; // 8*8 graphic characters variable 112 draw_chars = W_GetLumpName ("conchars"); 153 source = draw_chars + (row<<10) + (col<<3); 310 extern byte *draw_chars; 320 source = draw_chars + (row<<10) + (col<<3); 624 source = draw_chars + (row<<10) + (col<<3);
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gl_draw.c | 33 byte *draw_chars; // 8*8 graphic characters variable 291 source = draw_chars + (row<<10) + (col<<3); 400 draw_chars = W_GetLumpName ("conchars"); 402 if (draw_chars[i] == 0) 403 draw_chars[i] = 255; // proper transparent color 406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); [all...] |
screen.c | 733 extern byte *draw_chars; // 8*8 graphic characters
744 source = draw_chars + (row<<10) + (col<<3);
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gl_screen.c | 783 byte *draw_chars; // 8*8 graphic characters variable 794 source = draw_chars + (row<<10) + (col<<3);
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/external/quake/quake/src/WinQuake/ |
draw.cpp | 36 byte *draw_chars; // 8*8 graphic characters variable 114 draw_chars = W_GetLumpName ("conchars"); 157 source = draw_chars + (row<<10) + (col<<3); 255 extern byte *draw_chars; 265 source = draw_chars + (row<<10) + (col<<3); 518 source = draw_chars + (row<<10) + (col<<3);
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gl_draw.cpp | 33 byte *draw_chars; // 8*8 graphic characters variable 625 source = draw_chars + (row<<10) + (col<<3); 736 draw_chars = (byte*) W_GetLumpName ("conchars"); 738 if (draw_chars[i] == 0) 739 draw_chars[i] = 255; // proper transparent color 742 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); [all...] |