/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/filters/ |
RedEyeFilter.java | 28 * Red-eye removal filter applied to the image. 47 for (PointF eye : redeyes) { 48 centers[i++] = eye.x; 49 centers[i++] = eye.y;
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/external/clang/test/SemaCXX/ |
init-priority-attr.cpp | 10 int eye( void ) { return i; }; function in class:Two
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
CarouselView.java | 526 public void setLookAt(float[] eye, float[] at, float[] up) { 527 mController.setLookAt(eye, at, up);
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carousel.rs | 456 // Construct a matrix based on eye point, center and up direction. Based on the 458 static void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up) 460 float3 f = normalize(center - eye); 479 rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z); [all...] |
CarouselController.java | 715 public void setLookAt(float[] eye, float[] at, float[] up) { 716 mEye = eye; 720 mRenderScript.setLookAt(eye, at, up);
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CarouselRS.java | 286 public void setLookAt(float[] eye, float[] at, float[] up) { 288 mEyePoint[i] = eye[i]; 292 mScript.invoke_lookAt(eye[0], eye[1], eye[2], at[0], at[1], at[2], up[0], up[1], up[2]); [all...] |
/frameworks/base/opengl/libagl/ |
primitives.cpp | 136 v->fog = c->fog.fog(c, v->eye.z); 147 v->fog = c->fog.fog(c, v->eye.z); 154 v->fog = c->fog.fog(c, v->eye.z); 474 v->fog = c->fog.fog(c, v->eye.z); 882 // User clip-planes first, the clipping is always done in eye-coordinate 885 // and the fact that we need to compute the eye-coordinates of each 902 GLfixed sd = dot4(equation.v, s->eye.v); 906 const GLfixed pd = dot4(equation.v, p->eye.v); [all...] |
vertex.cpp | 112 // compute eye coordinates 114 &c->transforms.modelview.transform, &v->eye, &v->obj); 115 v->flags |= vertex_t::EYE; 124 GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v);
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array.cpp | 1039 nv->flags |= vertex_t::LIT | vertex_t::EYE | vertex_t::TT; [all...] |
/frameworks/base/include/private/opengles/ |
gl_context.h | 113 EYE = 0x0040, 136 vec4_t eye; member in union:android::gl::vertex_t::__anon14408 289 vec4_t position; // position in eye space
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