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    Searched refs:fSaveRestore (Results 1 - 3 of 3) sorted by null

  /external/skia/src/animator/
SkAnimateActive.cpp 51 for (index = 0; index < fSaveRestore.count(); index++)
52 delete[] fSaveRestore[index];
102 int saveIndex = fSaveRestore.count();
107 delete[] fSaveRestore[saveIndex];
108 fSaveRestore.remove(saveIndex);
127 int saveIndex = fSaveRestore.count();
131 fSaveRestore.setCount(newTotal);
137 memmove(&fSaveRestore[newTotal], &fSaveRestore[saveIndex], oldCount);
138 memset(&fSaveRestore[newTotal + oldCount], 0,
    [all...]
SkAnimateActive.h 77 SkTDOperandPtrArray fSaveRestore; // if apply has restore="true"
SkDisplayApply.cpp 476 SkOperand* saveOperand = fActive->fSaveRestore[activeIndex];
478 info->setValue(target, fActive->fSaveRestore[activeIndex], count);
484 scriptValue.fOperand = fActive->fSaveRestore[activeIndex][0];
487 SkOperand* save = fActive->fSaveRestore[activeIndex];
758 if (fActive->fSaveRestore[activeIndex] == NULL) {
759 fActive->fSaveRestore[activeIndex] = new SkOperand[count];
763 memcpy(last.begin(), fActive->fSaveRestore[activeIndex], count * sizeof(SkOperand));
766 info->getValue(target, fActive->fSaveRestore[activeIndex], count);
774 fActive->fSaveRestore[activeIndex][0] = scriptValue.fOperand;

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