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Searched
refs:fSaveRestore
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/animator/
SkAnimateActive.cpp
51
for (index = 0; index <
fSaveRestore
.count(); index++)
52
delete[]
fSaveRestore
[index];
102
int saveIndex =
fSaveRestore
.count();
107
delete[]
fSaveRestore
[saveIndex];
108
fSaveRestore
.remove(saveIndex);
127
int saveIndex =
fSaveRestore
.count();
131
fSaveRestore
.setCount(newTotal);
137
memmove(&
fSaveRestore
[newTotal], &
fSaveRestore
[saveIndex], oldCount);
138
memset(&
fSaveRestore
[newTotal + oldCount], 0,
[
all
...]
SkAnimateActive.h
77
SkTDOperandPtrArray
fSaveRestore
; // if apply has restore="true"
SkDisplayApply.cpp
476
SkOperand* saveOperand = fActive->
fSaveRestore
[activeIndex];
478
info->setValue(target, fActive->
fSaveRestore
[activeIndex], count);
484
scriptValue.fOperand = fActive->
fSaveRestore
[activeIndex][0];
487
SkOperand* save = fActive->
fSaveRestore
[activeIndex];
758
if (fActive->
fSaveRestore
[activeIndex] == NULL) {
759
fActive->
fSaveRestore
[activeIndex] = new SkOperand[count];
763
memcpy(last.begin(), fActive->
fSaveRestore
[activeIndex], count * sizeof(SkOperand));
766
info->getValue(target, fActive->
fSaveRestore
[activeIndex], count);
774
fActive->
fSaveRestore
[activeIndex][0] = scriptValue.fOperand;
Completed in 138 milliseconds