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  /external/jpeg/
jmemdos.c 92 * The functions are declared "far" as are all their pointer arguments;
97 typedef void far * XMSDRIVER; /* actually a pointer to code */
100 void far * ds_si;
104 void far * ds_si;
107 extern short far jdos_open JPP((short far * handle, char far * filename));
108 extern short far jdos_close JPP((short handle));
109 extern short far jdos_seek JPP((short handle, long offset));
110 extern short far jdos_read JPP((short handle, void far * buffer
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jmemdosa.asm 39 ; short far jdos_open (short far * handle, char far * filename)
43 _jdos_open proc far
74 ; short far jdos_close (short handle)
78 _jdos_close proc far
106 ; short far jdos_seek (short handle, long offset)
110 _jdos_seek proc far
140 ; short far jdos_read (short handle, void far * buffer, unsigned short count
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  /external/clang/test/SemaCXX/
uninitialized.cpp 6 int far(const int& x);
24 int j = far(j);
44 S(char (*)[6]) : x(far(x)) {}
  /frameworks/base/libs/rs/scriptc/
rs_math.rsh 99 * @param far plane
105 float4 *near, float4 *far) {
132 far->x = viewProj->m[3] - viewProj->m[2];
133 far->y = viewProj->m[7] - viewProj->m[6];
134 far->z = viewProj->m[11] - viewProj->m[10];
135 far->w = viewProj->m[15] - viewProj->m[14];
147 len = length(far->xyz);
148 *far /= len;
159 * @param far plane
165 float4 *near, float4 *far) {
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rs_matrix.rsh 240 * @param far
243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
254 * @param far
257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
266 * @param far
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilt/sdk/14/renderscript/include/
rs_math.rsh 99 * @param far plane
105 float4 *near, float4 *far) {
132 far->x = viewProj->m[3] - viewProj->m[2];
133 far->y = viewProj->m[7] - viewProj->m[6];
134 far->z = viewProj->m[11] - viewProj->m[10];
135 far->w = viewProj->m[15] - viewProj->m[14];
147 len = length(far->xyz);
148 *far /= len;
159 * @param far plane
165 float4 *near, float4 *far) {
    [all...]
rs_matrix.rsh 240 * @param far
243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
254 * @param far
257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
266 * @param far
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /external/webrtc/src/modules/audio_processing/aecm/main/matlab/
hisser2.m 17 % the delay should have low count for low-near&high-far and high-near&low-far
19 % the delay should have low count for low-near&high-far (works less well)
  /external/webrtc/src/modules/audio_processing/aecm/main/matlab/matlab/
hisser2.m 17 % the delay should have low count for low-near&high-far and high-near&low-far
19 % the delay should have low count for low-near&high-far (works less well)
fallerEstimator.m 3 % Near end signal is stacked frame by frame columnwise in matrix Y and far end in X
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 43 float near, float far) {
44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
48 int far) {
51 fixedToFloat(near), fixedToFloat(far));
103 float near, float far) {
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
108 int far) {
111 fixedToFloat(near), fixedToFloat(far));
MatrixTrackingGL.java 192 public void glDepthRangef(float near, float far) {
193 mgl.glDepthRangef(near, far);
196 public void glDepthRangex(int near, int far) {
197 mgl.glDepthRangex(near, far);
261 float near, float far) {
262 mCurrent.glFrustumf(left, right, bottom, top, near, far);
263 mgl.glFrustumf(left, right, bottom, top, near, far);
268 int far) {
269 mCurrent.glFrustumx(left, right, bottom, top, near, far);
270 mgl.glFrustumx(left, right, bottom, top, near, far);
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  /frameworks/base/libs/rs/
rsMatrix4x4.cpp 272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
276 m[10]= -2.f / (far - near);
279 m[14]= -(far + near) / (far - near);
282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) {
288 m[10]= -(far + near) / (far - near);
290 m[14]= -2.f * far * near / (far - near);
294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) {
    [all...]
rsMatrix4x4.h 49 void loadPerspective(float fovy, float aspect, float near, float far);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
196 far = d;
204 var hit = add(origin, scale(dir, far));
244 Scene.prototype.blocked = function(O, D, far) {
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
196 far = d;
204 var hit = add(origin, scale(dir, far));
244 Scene.prototype.blocked = function(O, D, far) {
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near
    [all...]
  /development/ndk/platforms/android-3/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
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  /external/chromium/sdch/open-vcdiff/src/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /external/qemu/distrib/zlib-1.2.3/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /external/zlib/
zconf.in.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-3/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
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