HomeSort by relevance Sort by last modified time
    Searched refs:frontStencil (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/pixelflinger2/
buffer.cpp 45 ctx->state.frontStencil.ref = ref;
46 ctx->state.frontStencil.mask = mask;
47 ctx->state.frontStencil.func = func & 0x7;
86 ctx->state.frontStencil.sFail = StencilOpEnum(sfail, ctx->state.frontStencil.sFail);
87 ctx->state.frontStencil.dFail = StencilOpEnum(dpfail, ctx->state.frontStencil.dFail);
88 ctx->state.frontStencil.dPass = StencilOpEnum(dppass, ctx->state.frontStencil.dPass);
103 ctx->activeStencil.ref = ctx->state.frontStencil.ref
    [all...]
llvm_scanline.cpp 493 if (gglCtx->frontStencil.ref == gglCtx->backStencil.ref)
494 sRef = builder.getInt8(gglCtx->frontStencil.ref);
497 if (gglCtx->frontStencil.mask == gglCtx->backStencil.mask)
498 sMask = builder.getInt8(gglCtx->frontStencil.mask);
501 if (gglCtx->frontStencil.func == gglCtx->backStencil.func)
502 sFunc = builder.getInt8(gglCtx->frontStencil.func);
553 if (gglCtx->frontStencil.func != gglCtx->backStencil.func)
556 StencilFunc(builder, gglCtx->frontStencil.func, s, sRef, sCmpPtr);
558 if (gglCtx->frontStencil.func != gglCtx->backStencil.func) {
659 builder.CreateStore(StencilOp(builder, sFace, gglCtx->frontStencil.dPass
    [all...]
shader.cpp 98 GGLStencilState frontStencil, backStencil;
289 key->scanLineKey.frontStencil = ctx->frontStencil;
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 154 GGLStencilState_t frontStencil, backStencil; // all affect scanline jit

Completed in 49 milliseconds