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Searched
refs:frontStencil
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/pixelflinger2/
buffer.cpp
45
ctx->state.
frontStencil
.ref = ref;
46
ctx->state.
frontStencil
.mask = mask;
47
ctx->state.
frontStencil
.func = func & 0x7;
86
ctx->state.
frontStencil
.sFail = StencilOpEnum(sfail, ctx->state.
frontStencil
.sFail);
87
ctx->state.
frontStencil
.dFail = StencilOpEnum(dpfail, ctx->state.
frontStencil
.dFail);
88
ctx->state.
frontStencil
.dPass = StencilOpEnum(dppass, ctx->state.
frontStencil
.dPass);
103
ctx->activeStencil.ref = ctx->state.
frontStencil
.ref
[
all
...]
llvm_scanline.cpp
493
if (gglCtx->
frontStencil
.ref == gglCtx->backStencil.ref)
494
sRef = builder.getInt8(gglCtx->
frontStencil
.ref);
497
if (gglCtx->
frontStencil
.mask == gglCtx->backStencil.mask)
498
sMask = builder.getInt8(gglCtx->
frontStencil
.mask);
501
if (gglCtx->
frontStencil
.func == gglCtx->backStencil.func)
502
sFunc = builder.getInt8(gglCtx->
frontStencil
.func);
553
if (gglCtx->
frontStencil
.func != gglCtx->backStencil.func)
556
StencilFunc(builder, gglCtx->
frontStencil
.func, s, sRef, sCmpPtr);
558
if (gglCtx->
frontStencil
.func != gglCtx->backStencil.func) {
659
builder.CreateStore(StencilOp(builder, sFace, gglCtx->
frontStencil
.dPass
[
all
...]
shader.cpp
98
GGLStencilState
frontStencil
, backStencil;
289
key->scanLineKey.
frontStencil
= ctx->
frontStencil
;
[
all
...]
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
154
GGLStencilState_t
frontStencil
, backStencil; // all affect scanline jit
Completed in 49 milliseconds