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    Searched refs:getUniformName (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/rs/driver/
rsdShaderCache.cpp 49 if (prog->getUniformName(ct) == uniformList[ui]->name) {
58 prog->getUniformName(ct).string(), data[ct].slot, data[ct].arraySize);
65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct));
rsdShader.h 52 const android::String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}

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