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Searched
refs:getUniformName
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/rs/driver/
rsdShaderCache.cpp
49
if (prog->
getUniformName
(ct) == uniformList[ui]->name) {
58
prog->
getUniformName
(ct).string(), data[ct].slot, data[ct].arraySize);
65
data[ct].slot = glGetUniformLocation(linkedID, prog->
getUniformName
(ct));
rsdShader.h
52
const android::String8 &
getUniformName
(uint32_t i) const {return mUniformNames[i];}
Completed in 319 milliseconds