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    Searched refs:glClear (Results 1 - 25 of 175) sorted by null

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  /frameworks/base/opengl/tests/finish/
finish.cpp 103 glClear(GL_COLOR_BUFFER_BIT);
117 glClear(GL_COLOR_BUFFER_BIT);
131 glClear(GL_COLOR_BUFFER_BIT);
146 glClear(GL_COLOR_BUFFER_BIT);
162 glClear(GL_COLOR_BUFFER_BIT);
183 glClear(GL_COLOR_BUFFER_BIT);
196 glClear(GL_COLOR_BUFFER_BIT);
210 glClear(GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/swapinterval/
swapinterval.cpp 98 glClear(GL_COLOR_BUFFER_BIT);
110 glClear(GL_COLOR_BUFFER_BIT);
113 glClear(GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 122 glClear(GL_COLOR_BUFFER_BIT);
130 glClear(GL_COLOR_BUFFER_BIT);
141 glClear(GL_COLOR_BUFFER_BIT);
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 29 glClear,
  /external/skia/gpu/src/android/
GrGLDefaultInterface_android.cpp 32 glClear,
  /external/skia/src/utils/mac/
SkEGLContext_mac.cpp 64 glClear(GL_STENCIL_BUFFER_BIT);
  /frameworks/base/opengl/tests/gl_perfapp/jni/
gl_code.cpp 101 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/base/libs/gui/tests/
SurfaceTexture_test.cpp 560 glClear(GL_COLOR_BUFFER_BIT);
605 glClear(GL_COLOR_BUFFER_BIT);
664 glClear(GL_COLOR_BUFFER_BIT);
798 glClear(GL_COLOR_BUFFER_BIT);
861 glClear(GL_COLOR_BUFFER_BIT);
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 38 * glClear().
41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
FrameBufferObjectActivity.java 76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
106 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
147 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
TouchRotateActivity.java 115 * glClear().
118 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 47 * glClear(). However we must make sure to set the scissor
53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java 39 * glClear().
42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/base/opengl/tests/testFramerate/src/com/android/testframerate/
TestFramerateView.java 80 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 82 FNDEF(void, glClear, (GLbitfield mask));
134 #define glClear FNPTR(glClear)
importgl.c 124 IMPORT_FUNC(glClear);
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 259 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
262 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
270 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 67 * glClear().
70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/base/opengl/tests/linetex/
linetex.cpp 107 glClear(GL_COLOR_BUFFER_BIT);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
219 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 445 glClear(GL_COLOR_BUFFER_BIT);
450 glClear(GL_COLOR_BUFFER_BIT);
454 glClear(GL_COLOR_BUFFER_BIT);
458 glClear(GL_COLOR_BUFFER_BIT);
813 glClear(GL_COLOR_BUFFER_BIT);
818 glClear(GL_COLOR_BUFFER_BIT);
822 glClear(GL_COLOR_BUFFER_BIT);
826 glClear(GL_COLOR_BUFFER_BIT);
    [all...]
  /frameworks/base/opengl/tests/filter/
filter.cpp 74 glClear(GL_COLOR_BUFFER_BIT);
165 glClear(GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 204 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
212 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 157 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
158 checkGlError("glClear");
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 124 gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

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