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Searched
refs:glDepthMask
(Results
1 - 25
of
93
) sorted by null
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/external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc
45
glDepthMask
,
/external/skia/gpu/src/android/
GrGLDefaultInterface_android.cpp
48
glDepthMask
,
/frameworks/base/libs/rs/driver/
rsdProgramStore.cpp
172
RSD_CALL_GL(
glDepthMask
, ps->mHal.state.depthWriteEnable);
180
RSD_CALL_GL(
glDepthMask
, false);
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp
86
LOAD_GL_FUNC(
glDepthMask
);
GLDispatch.h
63
void (GLAPIENTRY *
glDepthMask
) (GLboolean flag);
/development/tools/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h
83
{"
glDepthMask
", (void *)
glDepthMask
},
gles_dispatch.h
86
glDepthMask_t
glDepthMask
;
358
glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval =
glDepthMask
;
glDepthMask
= f; return retval;}
[
all
...]
/external/quake/quake/src/QW/client/
gl_rlight.c
154
glDepthMask
(0);
172
glDepthMask
(1);
/external/quake/quake/src/WinQuake/
gl_rlight.cpp
157
glDepthMask
(0);
175
glDepthMask
(1);
glquake.h
347
#define
glDepthMask
(...) do {
glDepthMask
(__VA_ARGS__); GLCHECK("
glDepthMask
");} while(0)
/development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerState.java
76
lastSetter.put(Function.
glDepthMask
.getNumber(), null);
105
case
glDepthMask
:
/frameworks/base/opengl/libagl2/src/
api.cpp
36
void API_ENTRY(
glDepthMask
)(GLboolean flag)
38
CALL_GL_API(
glDepthMask
, flag);
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerState.java
76
lastSetter.put(Function.
glDepthMask
.getNumber(), null);
105
case
glDepthMask
:
/external/skia/gpu/src/mac/
GrGLDefaultInterface_mac.cpp
51
gDefaultInterface.fDepthMask =
glDepthMask
;
/external/skia/gpu/src/mesa/
GrGLDefaultInterface_mesa.cpp
67
gDefaultInterface.fDepthMask =
glDepthMask
;
/external/skia/gpu/src/unix/
GrGLDefaultInterface_unix.cpp
68
gDefaultInterface.fDepthMask =
glDepthMask
;
/external/skia/gpu/src/win/
GrGLDefaultInterface_win.cpp
59
gDefaultInterface.fDepthMask =
glDepthMask
;
/development/tools/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.h
86
glDepthMask_t
glDepthMask
;
/packages/apps/Nfc/src/com/android/nfc/
FireflyRenderThread.java
209
mGL.
glDepthMask
(true);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java
188
public void
glDepthMask
(boolean flag) {
189
mgl.
glDepthMask
(flag);
/frameworks/base/opengl/tools/glgen/specs/gles11/
GLES10.spec
24
void
glDepthMask
( GLboolean flag )
GLES20.spec
36
void
glDepthMask
( GLboolean flag )
/external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp
278
::
glDepthMask
(GL_TRUE);
299
::
glDepthMask
(depthMask);
584
::
glDepthMask
(flag);
[
all
...]
/frameworks/base/opengl/java/android/opengl/
GLES10.java
494
// C function void
glDepthMask
( GLboolean flag )
496
public static native void
glDepthMask
(
[
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...]
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java
411
void
glDepthMask
(
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