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    Searched refs:glDepthMask (Results 1 - 25 of 93) sorted by null

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  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 45 glDepthMask,
  /external/skia/gpu/src/android/
GrGLDefaultInterface_android.cpp 48 glDepthMask,
  /frameworks/base/libs/rs/driver/
rsdProgramStore.cpp 172 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable);
180 RSD_CALL_GL(glDepthMask, false);
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 86 LOAD_GL_FUNC(glDepthMask);
GLDispatch.h 63 void (GLAPIENTRY *glDepthMask) (GLboolean flag);
  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h 83 {"glDepthMask", (void *)glDepthMask},
gles_dispatch.h 86 glDepthMask_t glDepthMask;
358 glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; return retval;}
    [all...]
  /external/quake/quake/src/QW/client/
gl_rlight.c 154 glDepthMask (0);
172 glDepthMask (1);
  /external/quake/quake/src/WinQuake/
gl_rlight.cpp 157 glDepthMask (0);
175 glDepthMask (1);
glquake.h 347 #define glDepthMask(...) do { glDepthMask(__VA_ARGS__); GLCHECK("glDepthMask");} while(0)
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerState.java 76 lastSetter.put(Function.glDepthMask.getNumber(), null);
105 case glDepthMask:
  /frameworks/base/opengl/libagl2/src/
api.cpp 36 void API_ENTRY(glDepthMask)(GLboolean flag)
38 CALL_GL_API(glDepthMask, flag);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerState.java 76 lastSetter.put(Function.glDepthMask.getNumber(), null);
105 case glDepthMask:
  /external/skia/gpu/src/mac/
GrGLDefaultInterface_mac.cpp 51 gDefaultInterface.fDepthMask = glDepthMask;
  /external/skia/gpu/src/mesa/
GrGLDefaultInterface_mesa.cpp 67 gDefaultInterface.fDepthMask = glDepthMask;
  /external/skia/gpu/src/unix/
GrGLDefaultInterface_unix.cpp 68 gDefaultInterface.fDepthMask = glDepthMask;
  /external/skia/gpu/src/win/
GrGLDefaultInterface_win.cpp 59 gDefaultInterface.fDepthMask = glDepthMask;
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.h 86 glDepthMask_t glDepthMask;
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderThread.java 209 mGL.glDepthMask(true);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 188 public void glDepthMask(boolean flag) {
189 mgl.glDepthMask(flag);
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES10.spec 24 void glDepthMask ( GLboolean flag )
GLES20.spec 36 void glDepthMask ( GLboolean flag )
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 278 ::glDepthMask(GL_TRUE);
299 ::glDepthMask(depthMask);
584 ::glDepthMask(flag);
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 494 // C function void glDepthMask ( GLboolean flag )
496 public static native void glDepthMask(
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 411 void glDepthMask(

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