/frameworks/base/opengl/tests/fillrate/ |
fillrate.cpp | 123 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 132 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 144 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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/external/chromium/webkit/glue/ |
gl_bindings_skia_cmd_buffer.cc | 49 glDrawArrays,
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/external/skia/gpu/src/android/ |
GrGLDefaultInterface_android.cpp | 52 glDrawArrays,
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/frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
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/frameworks/base/services/surfaceflinger/ |
LayerDim.cpp | 70 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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LayerScreenshot.cpp | 103 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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LayerBase.cpp | 300 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 403 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 465 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
MessageData.java | 65 case glDrawArrays: 68 context.serverVertex.glDrawArrays(this);
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
importgl.h | 88 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 140 #define glDrawArrays FNPTR(glDrawArrays)
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importgl.c | 130 IMPORT_FUNC(glDrawArrays);
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/frameworks/base/opengl/tests/linetex/ |
linetex.cpp | 108 glDrawArrays(GL_LINES, 0, 2);
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/system/media/mca/filterpacks/imageproc/java/ |
DrawRectFilter.java | 130 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 104 gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 9); 229 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 230 checkGlError("glDrawArrays");
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/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 205 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 222 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
MessageData.java | 65 case glDrawArrays: 68 context.serverVertex.glDrawArrays(this);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 167 glDrawArrays(GL_TRIANGLES, 0, 3); 168 checkGlError("glDrawArrays");
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/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLDispatch.cpp | 90 LOAD_GL_FUNC(glDrawArrays);
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/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
gles_ftable.h | 87 {"glDrawArrays", (void *)glDrawArrays},
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 75 checkGlError("glDrawArrays");
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 147 glDrawArrays(GL_TRIANGLES, 0, 3); 148 checkGlError("glDrawArrays");
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 147 glDrawArrays(GL_TRIANGLES, 0, 3); 148 checkGlError("glDrawArrays");
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
GLCanvasTest.java | 186 // This test assumes the drawLine() function use glDrawArrays() with 194 public void glDrawArrays(int mode, int first, int count) { 230 // This test assumes the drawLine() function use glDrawArrays() with 238 public void glDrawArrays(int mode, int first, int count) { 307 public void glDrawArrays(int mode, int first, int count) { 545 public void glDrawArrays(int mode, int first, int count) {
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/external/webkit/Source/WebCore/platform/graphics/android/ |
ShaderProgram.cpp | 354 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 588 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 619 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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/external/quake/quake/src/WinQuake/ |
gl_rsurf.cpp | 464 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 488 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 504 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 599 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 667 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 710 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 742 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 822 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); [all...] |
glquake.h | 351 #define glDrawArrays(...) do { glDrawArrays(__VA_ARGS__); GLCHECK("glDrawArrays");} while(0)
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