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    Searched refs:glDrawArrays (Results 1 - 25 of 143) sorted by null

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  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 123 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
132 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
144 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 49 glDrawArrays,
  /external/skia/gpu/src/android/
GrGLDefaultInterface_android.cpp 52 glDrawArrays,
  /frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
  /frameworks/base/services/surfaceflinger/
LayerDim.cpp 70 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
LayerScreenshot.cpp 103 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
LayerBase.cpp 300 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
403 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
465 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
MessageData.java 65 case glDrawArrays:
68 context.serverVertex.glDrawArrays(this);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 88 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
140 #define glDrawArrays FNPTR(glDrawArrays)
importgl.c 130 IMPORT_FUNC(glDrawArrays);
  /frameworks/base/opengl/tests/linetex/
linetex.cpp 108 glDrawArrays(GL_LINES, 0, 2);
  /system/media/mca/filterpacks/imageproc/java/
DrawRectFilter.java 130 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 104 gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 9);
229 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
230 checkGlError("glDrawArrays");
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 205 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
222 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
MessageData.java 65 case glDrawArrays:
68 context.serverVertex.glDrawArrays(this);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 167 glDrawArrays(GL_TRIANGLES, 0, 3);
168 checkGlError("glDrawArrays");
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 90 LOAD_GL_FUNC(glDrawArrays);
  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h 87 {"glDrawArrays", (void *)glDrawArrays},
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
75 checkGlError("glDrawArrays");
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 147 glDrawArrays(GL_TRIANGLES, 0, 3);
148 checkGlError("glDrawArrays");
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 147 glDrawArrays(GL_TRIANGLES, 0, 3);
148 checkGlError("glDrawArrays");
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLCanvasTest.java 186 // This test assumes the drawLine() function use glDrawArrays() with
194 public void glDrawArrays(int mode, int first, int count) {
230 // This test assumes the drawLine() function use glDrawArrays() with
238 public void glDrawArrays(int mode, int first, int count) {
307 public void glDrawArrays(int mode, int first, int count) {
545 public void glDrawArrays(int mode, int first, int count) {
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 354 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
588 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
619 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 464 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
488 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
504 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
599 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
667 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
710 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
742 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
822 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
    [all...]
glquake.h 351 #define glDrawArrays(...) do { glDrawArrays(__VA_ARGS__); GLCHECK("glDrawArrays");} while(0)

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