/system/media/mca/effect/java/android/media/effect/ |
EffectContext.java | 120 GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO); 121 GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM); 122 GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER);
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/frameworks/base/opengl/libagl2/src/ |
get.cpp | 29 void glGetIntegerv(GLenum pname, GLint* params) 60 LOGD("agl2: glGetIntegerv 0x%.4X", pname);
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzGL.m | 243 glGetIntegerv (GL_RED_BITS, &component); bits += component; 244 glGetIntegerv (GL_GREEN_BITS,&component); bits += component; 245 glGetIntegerv (GL_BLUE_BITS, &component); bits += component; 246 glGetIntegerv (GL_ALPHA_BITS, &component); bits += component; 270 glGetIntegerv (attr, (GLint *)value);
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/external/qemu/distrib/sdl-1.2.12/src/video/bwindow/ |
SDL_sysvideo.cc | 710 glGetIntegerv(GL_RED_BITS, (GLint*)value); 713 glGetIntegerv(GL_GREEN_BITS, (GLint*)value); 716 glGetIntegerv(GL_BLUE_BITS, (GLint*)value); 719 glGetIntegerv(GL_ALPHA_BITS, (GLint*)value); 726 glGetIntegerv(GL_RED_BITS, (GLint*)&v); 728 glGetIntegerv(GL_GREEN_BITS, (GLint*)&v); 730 glGetIntegerv(GL_BLUE_BITS, (GLint*)&v); 732 glGetIntegerv(GL_ALPHA_BITS, (GLint*)&v); 736 glGetIntegerv(GL_DEPTH_BITS, (GLint*)value); /* Mesa creates 16 only? r5 always 32 */ 739 glGetIntegerv(GL_STENCIL_BITS, (GLint*)value) [all...] |
/external/chromium/webkit/glue/ |
gl_bindings_skia_cmd_buffer.cc | 59 glGetIntegerv,
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/external/skia/gpu/src/android/ |
GrGLDefaultInterface_android.cpp | 62 glGetIntegerv,
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/frameworks/base/opengl/libs/GLES2_dbg/src/ |
egl.cpp | 40 dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
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vertex.cpp | 74 dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport); 184 dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
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/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmContext.cpp | 283 dispatcher().glGetIntegerv(GL_MAX_PALETTE_MATRICES_OES,&max_palette_matrices); 284 dispatcher().glGetIntegerv(GL_MAX_VERTEX_UNITS_OES,&max_vertex_units); 299 if(glGetIntegerv(pname, &iParam)) 312 if(glGetIntegerv(pname, &iParam)) 325 if(glGetIntegerv(pname, &iParam)) 334 bool GLEScmContext::glGetIntegerv(GLenum pname, GLint *params) 336 if(GLEScontext::glGetIntegerv(pname, params))
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GLEScmContext.h | 47 virtual bool glGetIntegerv(GLenum pname, GLint *params);
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GLDispatch.cpp | 109 LOAD_GL_FUNC(glGetIntegerv);
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/development/tools/emulator/opengl/host/libs/GLESv2_dec/ |
GL2Decoder.cpp | 78 ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); 82 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
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/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/ |
SDL_atarigl_c.h | 60 void (*glGetIntegerv)( GLenum pname, GLint *value );
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 166 ctx->dispatcher().glGetIntegerv(GL_RENDERBUFFER_BINDING, &prev); 175 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev); 185 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev);
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GLEScontext.cpp | 482 s_glDispatch.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS,&s_glSupport.maxVertexAttribs); 483 s_glDispatch.glGetIntegerv(GL_MAX_CLIP_PLANES,&s_glSupport.maxClipPlane); 484 s_glDispatch.glGetIntegerv(GL_MAX_LIGHTS,&s_glSupport.maxLights); 485 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_glSupport.maxTexSize); 486 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_UNITS,&s_glSupport.maxTexUnits); 487 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS,&s_glSupport.maxTexImageUnits); 541 if(glGetIntegerv(pname, &iParam)) 556 if (numParams>0 && glGetIntegerv(pname,iParams)) { 575 if (numParams>0 && glGetIntegerv(pname,iParams)) { 588 bool GLEScontext::glGetIntegerv(GLenum pname, GLint *params [all...] |
/frameworks/base/libs/rs/driver/ |
rsdGL.cpp | 331 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs); 332 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors); 333 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); 335 glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors); 336 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits); 338 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits); 339 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors);
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.cpp | 218 s_gl2.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); 226 s_gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); 252 s_gl.glGetIntegerv(GL_VIEWPORT, vport);
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/frameworks/base/libs/hwui/ |
Caches.cpp | 52 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 61 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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/frameworks/base/opengl/java/android/opengl/ |
ETC1Util.java | 99 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, results, 0); 104 GLES10.glGetIntegerv(GLES10.GL_COMPRESSED_TEXTURE_FORMATS, results, 0);
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL11ExtensionPack.java | 249 void glGetIntegerv( 255 void glGetIntegerv(
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/system/media/mca/filterfw/native/core/ |
shader_program.cpp | 489 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo); 490 glGetIntegerv(GL_CURRENT_PROGRAM, &program); 491 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buffer); 586 glGetIntegerv(GL_MAX_VARYING_VECTORS, &result); 665 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &count1); 666 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &count2); 937 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &result); [all...] |
/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
gles_ftable.h | 104 {"glGetIntegerv", (void *)glGetIntegerv},
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/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
GLES10cHeader.cpp | 130 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
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GLES20cHeader.cpp | 119 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
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/frameworks/base/services/surfaceflinger/DisplayHardware/ |
DisplayHardware.cpp | 273 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 274 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
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