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Searched
refs:iDom
(Results
1 - 5
of
5
) sorted by null
/dalvik/vm/compiler/
SSATransformation.cpp
153
if (succBB->
iDom
!= domBB &&
264
/* Worker function to compute the
idom
*/
270
BasicBlock *
iDom
;
281
iDom
= (BasicBlock *) dvmGrowableListGetElement(
283
bb->
iDom
=
iDom
;
292
/*
iDom
dominates nextDom - set new
iDom
*/
298
iDom
= (BasicBlock *) dvmGrowableListGetElement(blockList, iDomIdx);
300
bb->
iDom
= iDom
[
all
...]
CompilerIR.h
165
struct BasicBlock *
iDom
; // Immediate dominator
Loop.cpp
584
if (bodyBB->fallThrough->
iDom
== bodyBB) {
595
if (bodyBB->taken->
iDom
== bodyBB) {
Frontend.cpp
794
if (bb->
iDom
) {
795
dvmGetBlockName(bb->
iDom
, blockName2);
[
all
...]
/external/llvm/include/llvm/Analysis/
Dominators.h
66
DomTreeNodeBase<NodeT> *
IDom
;
83
DomTreeNodeBase<NodeT> *getIDom() const { return
IDom
; }
88
DomTreeNodeBase(NodeT *BB, DomTreeNodeBase<NodeT> *
iDom
)
89
: TheBB(BB),
IDom
(
iDom
), DFSNumIn(-1), DFSNumOut(-1) { }
123
assert(
IDom
&& "No immediate dominator?");
124
if (
IDom
!= NewIDom) {
126
std::find(
IDom
->Children.begin(),
IDom
->Children.end(), this);
127
assert(I !=
IDom
->Children.end() &
[
all
...]
Completed in 73 milliseconds