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    Searched refs:ir_var_in (Results 1 - 13 of 13) sorted by null

  /external/mesa3d/src/glsl/
builtin_variables.h 39 { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
40 { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
45 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
53 { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
54 { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
55 { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
59 { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
60 { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" },
61 { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
62 { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" }
    [all...]
ir_set_program_inouts.cpp 80 if (var->mode == ir_var_in)
136 if (ir->mode == ir_var_in ||
opt_constant_folding.cpp 125 if (sig_param->mode == ir_var_in) {
ir_function.cpp 126 case ir_var_in:
linker.cpp 302 case ir_var_in: return "shader input";
482 if ((input == NULL) || (input->mode != ir_var_in))
953 var->mode != ir_var_in &&
    [all...]
ir_variable.cpp 42 case ir_var_in:
383 add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
465 add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
opt_tree_grafting.cpp 198 if (sig_param->mode != ir_var_in)
ast_to_hir.cpp     [all...]
lower_variable_index_to_cond_assign.cpp 252 case ir_var_in:
opt_function_inlining.cpp 167 if (parameters[i] && (sig_param->mode == ir_var_in ||
ir.h 229 ir_var_in, enumerator in enum:ir_variable_mode
    [all...]
ir_to_llvm.cpp 193 if (ir_var_in == var->mode)
232 case ir_var_in: // fall through
    [all...]
ir_reader.cpp 458 var->mode = ir_var_in;
    [all...]

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