/external/mesa3d/src/glsl/ |
builtin_variables.h | 39 { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, 40 { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, 45 { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, 53 { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, 54 { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, 55 { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" }, 59 { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" }, 60 { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" }, 61 { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" }, 62 { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" } [all...] |
ir_set_program_inouts.cpp | 80 if (var->mode == ir_var_in) 136 if (ir->mode == ir_var_in ||
|
opt_constant_folding.cpp | 125 if (sig_param->mode == ir_var_in) {
|
ir_function.cpp | 126 case ir_var_in:
|
linker.cpp | 302 case ir_var_in: return "shader input"; 482 if ((input == NULL) || (input->mode != ir_var_in)) 953 var->mode != ir_var_in && [all...] |
ir_variable.cpp | 42 case ir_var_in: 383 add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type, 465 add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
|
opt_tree_grafting.cpp | 198 if (sig_param->mode != ir_var_in)
|
ast_to_hir.cpp | [all...] |
lower_variable_index_to_cond_assign.cpp | 252 case ir_var_in:
|
opt_function_inlining.cpp | 167 if (parameters[i] && (sig_param->mode == ir_var_in ||
|
ir.h | 229 ir_var_in, enumerator in enum:ir_variable_mode [all...] |
ir_to_llvm.cpp | 193 if (ir_var_in == var->mode) 232 case ir_var_in: // fall through [all...] |
ir_reader.cpp | 458 var->mode = ir_var_in; [all...] |