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Searched
refs:lheight
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
gl_rmain.cpp
450
float height,
lheight
;
local
453
lheight
= currententity->origin[2] - lightspot[2];
460
height = -
lheight
+ 1.0;
496
pVertex[0] -= shadevector[0]*(pVertex[2]+
lheight
);
497
pVertex[1] -= shadevector[1]*(pVertex[2]+
lheight
);
532
point[0] -= shadevector[0]*(point[2]+
lheight
);
533
point[1] -= shadevector[1]*(point[2]+
lheight
);
[
all
...]
/external/quake/quake/src/QW/client/
gl_rmain.c
399
float height,
lheight
;
local
402
lheight
= currententity->origin[2] - lightspot[2];
409
height = -
lheight
+ 1.0;
443
point[0] -= shadevector[0]*(point[2]+
lheight
);
444
point[1] -= shadevector[1]*(point[2]+
lheight
);
Completed in 2514 milliseconds