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    Searched refs:lheight (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 450 float height, lheight; local
453 lheight = currententity->origin[2] - lightspot[2];
460 height = -lheight + 1.0;
496 pVertex[0] -= shadevector[0]*(pVertex[2]+lheight);
497 pVertex[1] -= shadevector[1]*(pVertex[2]+lheight);
532 point[0] -= shadevector[0]*(point[2]+lheight);
533 point[1] -= shadevector[1]*(point[2]+lheight);
    [all...]
  /external/quake/quake/src/QW/client/
gl_rmain.c 399 float height, lheight; local
402 lheight = currententity->origin[2] - lightspot[2];
409 height = -lheight + 1.0;
443 point[0] -= shadevector[0]*(point[2]+lheight);
444 point[1] -= shadevector[1]*(point[2]+lheight);

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