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    Searched refs:lightSource (Results 1 - 15 of 15) sorted by null

  /external/webkit/Source/WebCore/svg/
SVGFEDistantLightElement.h 35 virtual PassRefPtr<LightSource> lightSource() const;
SVGFEPointLightElement.h 35 virtual PassRefPtr<LightSource> lightSource() const;
SVGFESpotLightElement.h 35 virtual PassRefPtr<LightSource> lightSource() const;
SVGFEDiffuseLightingElement.cpp 102 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource());
104 ASSERT(lightSource);
108 return lightSource->setAzimuth(lightElement->azimuth());
110 return lightSource->setElevation(lightElement->elevation());
112 return lightSource->setX(lightElement->x());
114 return lightSource->setY(lightElement->y());
116 return lightSource->setZ(lightElement->z())
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SVGFESpecularLightingElement.cpp 109 LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
111 ASSERT(lightSource);
115 return lightSource->setAzimuth(lightElement->azimuth());
117 return lightSource->setElevation(lightElement->elevation());
119 return lightSource->setX(lightElement->x());
121 return lightSource->setY(lightElement->y());
123 return lightSource->setZ(lightElement->z())
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SVGFEDistantLightElement.cpp 39 PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource() const
SVGFEPointLightElement.cpp 39 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const
SVGFESpotLightElement.cpp 39 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const
SVGFELightElement.h 26 #include "LightSource.h"
34 virtual PassRefPtr<LightSource> lightSource() const = 0;
36 static PassRefPtr<LightSource> findLightSource(const SVGElement*);
SVGFELightElement.cpp 68 PassRefPtr<LightSource> SVGFELightElement::findLightSource(const SVGElement* svgElement)
73 return lightNode->lightSource();
  /external/webkit/Source/WebCore/platform/graphics/filters/
FEDiffuseLighting.cpp 27 #include "LightSource.h"
34 float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
35 : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
41 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
43 return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
115 const LightSource* FEDiffuseLighting::lightSource() const
120 void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource
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FESpecularLighting.cpp 27 #include "LightSource.h"
35 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
36 : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
42 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
45 kernelUnitLengthX, kernelUnitLengthY, lightSource));
130 const LightSource* FESpecularLighting::lightSource() const
135 void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource
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FEDiffuseLighting.h 30 class LightSource;
35 float, float, PassRefPtr<LightSource>);
53 const LightSource* lightSource() const;
54 void setLightSource(PassRefPtr<LightSource>);
61 FEDiffuseLighting(Filter*, const Color&, float, float, float, float, PassRefPtr<LightSource>);
FESpecularLighting.h 33 float, float, float, PassRefPtr<LightSource>);
54 const LightSource* lightSource() const;
55 void setLightSource(PassRefPtr<LightSource>);
62 FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
FELighting.cpp 32 #include "LightSource.h"
45 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
48 , m_lightSource(lightSource)
182 inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
231 void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
239 LightSource::PaintingData paintingData;
404 void FELighting::drawInteriorPixels(LightingData& data, LightSource::PaintingData& paintingData)

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