/external/mesa3d/src/glsl/ |
link_functions.cpp | 42 call_link_visitor(gl_shader_program *prog, gl_shader *linked, 49 this->linked = linked; 79 * final linked shader. If it does, use it as the target of the call. 82 find_matching_signature(name, &callee->parameters, &linked, 1); 89 * linked. If it's not found there, return an error. 102 /* Find the prototype information in the linked shader. Generate any 105 ir_function *f = linked->symbols->get_function(name); 107 f = new(linked) ir_function(name); 112 linked_sig = new(linked) ir_function_signature(callee->return_type) 216 gl_shader *linked; member in class:call_link_visitor [all...] |
ir_optimization.h | 39 bool do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations);
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linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 53 * In the final stage individual shader executables are linked to create a 355 * In addition, set the type of the linked variable to the 409 * FINISHME: without an initializer is linked in two different 604 * linked shader. 754 * Combine a group of shaders for a single stage to generate a linked shader 836 gl_shader *linked = _mesa_new_shader(prog, 0, main->Type); local 837 linked->ir = new(linked) exec_list [all...] |
glsl_parser_extras.cpp | 707 do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations) 713 if (linked) { 721 if (linked) 728 if (linked)
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ProgramBinding.cpp | 108 int linked = 0; local 109 GLC(m_context, m_context->getProgramiv(programObject, GraphicsContext3D::LINK_STATUS, &linked)); 110 if (!linked) {
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/external/icu4c/samples/ufortune/ |
fortunedefs.mk | 6 # dll - will create a dynamically linked library 24 # Don't call udata_setAppData unless we are linked with the data
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/hardware/libhardware_legacy/ |
Android.mk | 47 # legacy_audio builds it's own set of libraries that aren't linked into
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/bionic/libc/arch-arm/bionic/ |
crtbegin_dynamic.S | 34 # any executable that is dynamically-linked with Bionic
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crtbegin_static.S | 34 # any executable that is statically-linked with Bionic
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/bionic/libc/arch-sh/bionic/ |
crtbegin_static.S | 34 # any executable that is statically-linked with Bionic
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crtbegin_dynamic.S | 34 # any executable that is dynamically-linked with Bionic
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/external/openssl/crypto/des/times/ |
usparc.cc | 7 routines are being linked from a library. I'll record the higher
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/external/bluetooth/bluez/audio/ |
Android.mk | 56 # This is linked to Audioflinger so **LGPL only**
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/bootable/recovery/updater/ |
Android.mk | 10 # Build a statically-linked binary to include in OTA packages 40 # These libs are also linked in with updater, but we don't try to call
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/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 179 GLint linked; local 194 glGetProgramiv(programObject, GL_LINK_STATUS, &linked); 195 if(!linked)
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/external/blktrace/btt/ |
devs.c | 170 iop->linked = dip_rb_ins(dip, iop); 178 if (iop->linked) { 180 iop->linked = 0;
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inlines.h | 164 if (iop->linked) { 169 return iop->linked; 174 if (iop->linked)
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/dalvik/dexopt/ |
Android.mk | 17 # so it must be linked against the full VM shared library.
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/external/mesa3d/docs/OLD/ |
MESA_trace.spec | 36 linked for standalone test programs. The set of calls and the
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/frameworks/base/opengl/libagl2/src/ |
shader.cpp | 119 GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL); local 120 assert(linked);
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/external/webkit/LayoutTests/dom/html/level2/html/ |
HTMLAnchorElement02.js | 78 The charset attribute indicates the character encoding of the linked
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HTMLAnchorElement04.js | 78 The href attribute contains the URL of the linked resource.
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HTMLAnchorElement05.js | 78 The hreflang attribute contains the language code of the linked resource.
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HTMLAreaElement04.js | 78 The href attribute specifies the URI of the linked resource.
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HTMLDocument02.js | 78 The referrer attribute returns the URI of the page that linked to this
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