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  /external/mesa3d/src/glsl/
link_functions.cpp 42 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
49 this->linked = linked;
79 * final linked shader. If it does, use it as the target of the call.
82 find_matching_signature(name, &callee->parameters, &linked, 1);
89 * linked. If it's not found there, return an error.
102 /* Find the prototype information in the linked shader. Generate any
105 ir_function *f = linked->symbols->get_function(name);
107 f = new(linked) ir_function(name);
112 linked_sig = new(linked) ir_function_signature(callee->return_type)
216 gl_shader *linked; member in class:call_link_visitor
    [all...]
ir_optimization.h 39 bool do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations);
linker.cpp 28 * Given a set of shaders that are to be linked to generate a final program,
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
53 * In the final stage individual shader executables are linked to create a
355 * In addition, set the type of the linked variable to the
409 * FINISHME: without an initializer is linked in two different
604 * linked shader.
754 * Combine a group of shaders for a single stage to generate a linked shader
836 gl_shader *linked = _mesa_new_shader(prog, 0, main->Type); local
837 linked->ir = new(linked) exec_list
    [all...]
glsl_parser_extras.cpp 707 do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations)
713 if (linked) {
721 if (linked)
728 if (linked)
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 108 int linked = 0; local
109 GLC(m_context, m_context->getProgramiv(programObject, GraphicsContext3D::LINK_STATUS, &linked));
110 if (!linked) {
  /external/icu4c/samples/ufortune/
fortunedefs.mk 6 # dll - will create a dynamically linked library
24 # Don't call udata_setAppData unless we are linked with the data
  /hardware/libhardware_legacy/
Android.mk 47 # legacy_audio builds it's own set of libraries that aren't linked into
  /bionic/libc/arch-arm/bionic/
crtbegin_dynamic.S 34 # any executable that is dynamically-linked with Bionic
crtbegin_static.S 34 # any executable that is statically-linked with Bionic
  /bionic/libc/arch-sh/bionic/
crtbegin_static.S 34 # any executable that is statically-linked with Bionic
crtbegin_dynamic.S 34 # any executable that is dynamically-linked with Bionic
  /external/openssl/crypto/des/times/
usparc.cc 7 routines are being linked from a library. I'll record the higher
  /external/bluetooth/bluez/audio/
Android.mk 56 # This is linked to Audioflinger so **LGPL only**
  /bootable/recovery/updater/
Android.mk 10 # Build a statically-linked binary to include in OTA packages
40 # These libs are also linked in with updater, but we don't try to call
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 179 GLint linked; local
194 glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
195 if(!linked)
  /external/blktrace/btt/
devs.c 170 iop->linked = dip_rb_ins(dip, iop);
178 if (iop->linked) {
180 iop->linked = 0;
inlines.h 164 if (iop->linked) {
169 return iop->linked;
174 if (iop->linked)
  /dalvik/dexopt/
Android.mk 17 # so it must be linked against the full VM shared library.
  /external/mesa3d/docs/OLD/
MESA_trace.spec 36 linked for standalone test programs. The set of calls and the
  /frameworks/base/opengl/libagl2/src/
shader.cpp 119 GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL); local
120 assert(linked);
  /external/webkit/LayoutTests/dom/html/level2/html/
HTMLAnchorElement02.js 78 The charset attribute indicates the character encoding of the linked
HTMLAnchorElement04.js 78 The href attribute contains the URL of the linked resource.
HTMLAnchorElement05.js 78 The hreflang attribute contains the language code of the linked resource.
HTMLAreaElement04.js 78 The href attribute specifies the URI of the linked resource.
HTMLDocument02.js 78 The referrer attribute returns the URI of the page that linked to this

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