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Searched
refs:loadFrustum
(Results
1 - 10
of
10
) sorted by null
/frameworks/base/libs/rs/
rsMatrix4x4.h
48
void
loadFrustum
(float l, float r, float b, float t, float n, float f);
rsMatrix4x4.cpp
282
void Matrix4x4::
loadFrustum
(float left, float right, float bottom, float top, float near, float far) {
299
loadFrustum
(left, right, bottom, top, near, far);
/frameworks/base/graphics/java/android/renderscript/
Matrix4f.java
263
public void
loadFrustum
(float l, float r, float b, float t, float n, float f) {
288
loadFrustum
(left, right, bottom, top, near, far);
306
m1.
loadFrustum
(-aspect,aspect, -1,1, 1,100);
309
m1.
loadFrustum
(-1,1, -aspect,aspect, 1,100);
/packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/
GalaxyRS.java
89
m1.
loadFrustum
(-aspect,aspect, -1,1, 1,100);
92
m1.
loadFrustum
(-1,1, -aspect,aspect, 1,100);
/packages/wallpapers/Galaxy4/src/com/android/galaxy4/
GalaxyRS.java
124
m1.
loadFrustum
(-aspect, aspect, -1, 1, 1, 100);
127
m1.
loadFrustum
(-1, 1, -aspect, aspect, 1, 100);
/packages/wallpapers/PhaseBeam/src/com/android/phasebeam/
PhaseBeamRS.java
110
m1.
loadFrustum
(-aspect, aspect, -1, 1, 1, 100);
113
m1.
loadFrustum
(-1, 1, -aspect, aspect, 1, 100);
/packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldRS.java
87
m1.
loadFrustum
(-aspect, aspect, -1, 1, 1, 100);
90
m1.
loadFrustum
(-1, 1, -aspect, aspect, 1, 100);
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
RsBenchRS.java
364
m1.
loadFrustum
(-aspect,aspect, -1,1, 1,100);
367
m1.
loadFrustum
(-1,1, -aspect,aspect, 1,100);
/frameworks/base/libs/rs/driver/
rsdRuntimeMath.cpp
221
m->
loadFrustum
(l, r, b, t, n, f);
/prebuilt/sdk/14/
android.jar
Completed in 163 milliseconds