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  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 62 unsigned ProgramBindingBase::loadShader(unsigned type, const String& shaderSource)
81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
ProgramBinding.h 49 unsigned loadShader(unsigned type, const String& shaderSource);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.h 73 static unsigned loadShader(GraphicsContext3D*, unsigned type, const String& shaderSource);
Shader.cpp 81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource)
103 unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 95 private int loadShader(int shaderType, String source) {
113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 268 private int loadShader(int shaderType, String source) {
286 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
290 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
191 private int loadShader(int shaderType, String source) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 157 private int loadShader(int shaderType, String source) {
175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 155 private int loadShader(int shaderType, String source) {
173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 33 GLuint loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 169 private int loadShader(int shaderType, String source) {
187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 34 public static int loadShader(int shaderType, String source) {
60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/libs/rs/driver/
rsdShader.h 60 bool loadShader(const android::renderscript::Context *);
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.h 71 void loadShader(
NativeWindowRenderer.cpp 231 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader);
239 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
284 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource,
  /frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 382 private int loadShader(int shaderType, String source) {
400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 83 GLuint loadShader(GLenum shaderType, const char* pSource) {
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 283 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER);
287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
321 private static int loadShader(int shaderType, String source) {

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