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Searched
refs:loadgame
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
40
qboolean
loadgame
; // handle connections specially
member in struct:__anon10715
sv_main.cpp
263
if (sv.
loadgame
)
282
if (sv.
loadgame
)
host_cmd.cpp
596
// been used. The menu calls it before stuffing
loadgame
command
644
sv.
loadgame
= true;
672
Sys_Error ("
Loadgame
buffer overflow");
840
Sys_Error ("
Loadgame
buffer overflow");
1305
if (sv.
loadgame
)
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