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Searched
refs:lout
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/core/
SkBitmapProcState_matrix_repeat.h
123
int32x4_t
lout
;
local
129
lout
= vandq_s32(lbase, vdupq_n_s32(0xffff));
132
lout
= vmulq_s32(
lout
, vdupq_n_s32(maxX+1));
136
/* this is ok -- we want all hi(
lout
)s then all hi(hout)s */
137
asm ("vuzpq.16 %q0, %q1" : "+w" (
lout
), "+w" (hout));
SkBitmapProcState_matrixProcs.cpp
186
int32x4_t
lout
, hout;
local
189
lout
= lbase;
192
asm ("vuzpq.16 %q0, %q1" : "+w" (
lout
), "+w" (hout));
SkBitmapProcState_matrix_clamp.h
127
int32x4_t
lout
;
local
132
lout
= lbase;
134
/* this sets up all
lout
's then all hout's in hout */
135
asm ("vuzpq.16 %q0, %q1" : "+w" (
lout
), "+w" (hout));
/external/svox/pico/lib/
picopr.c
1323
picoos_bool
lout
;
local
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