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    Searched refs:lout (Results 1 - 4 of 4) sorted by null

  /external/skia/src/core/
SkBitmapProcState_matrix_repeat.h 123 int32x4_t lout; local
129 lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
132 lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
136 /* this is ok -- we want all hi(lout)s then all hi(hout)s */
137 asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
SkBitmapProcState_matrixProcs.cpp 186 int32x4_t lout, hout; local
189 lout = lbase;
192 asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
SkBitmapProcState_matrix_clamp.h 127 int32x4_t lout; local
132 lout = lbase;
134 /* this sets up all lout's then all hout's in hout */
135 asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
  /external/svox/pico/lib/
picopr.c 1323 picoos_bool lout; local
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