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    Searched refs:mCurrentScalingMode (Results 1 - 4 of 4) sorted by null

  /frameworks/base/services/surfaceflinger/
Layer.h 113 uint32_t mCurrentScalingMode;
Layer.cpp 55 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
360 mCurrentScalingMode);
400 return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
437 (scalingMode != mCurrentScalingMode))
441 mCurrentScalingMode = scalingMode;
  /frameworks/base/include/gui/
SurfaceTexture.h 390 // mCurrentScalingMode is the scaling mode for the current texture. It gets
392 uint32_t mCurrentScalingMode;
  /frameworks/base/libs/gui/
SurfaceTexture.cpp 729 mCurrentScalingMode = mSlots[buf].mScalingMode;
972 return mCurrentScalingMode;
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