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Searched
refs:mCurrentTransformMatrix
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/include/gui/
SurfaceTexture.h
252
// to compute this matrix and stores it in
mCurrentTransformMatrix
.
394
//
mCurrentTransformMatrix
is the transform matrix for the current texture.
397
float
mCurrentTransformMatrix
[16];
/frameworks/base/libs/gui/
SurfaceTexture.cpp
123
memcpy(
mCurrentTransformMatrix
, mtxIdentity,
124
sizeof(
mCurrentTransformMatrix
));
770
memcpy(mtx,
mCurrentTransformMatrix
, sizeof(
mCurrentTransformMatrix
));
861
mtxMul(
mCurrentTransformMatrix
, mtxFlipV, mtxBeforeFlipV);
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