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    Searched refs:mCurrentTransformMatrix (Results 1 - 2 of 2) sorted by null

  /frameworks/base/include/gui/
SurfaceTexture.h 252 // to compute this matrix and stores it in mCurrentTransformMatrix.
394 // mCurrentTransformMatrix is the transform matrix for the current texture.
397 float mCurrentTransformMatrix[16];
  /frameworks/base/libs/gui/
SurfaceTexture.cpp 123 memcpy(mCurrentTransformMatrix, mtxIdentity,
124 sizeof(mCurrentTransformMatrix));
770 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
861 mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
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