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    Searched refs:mLevelCount (Results 1 - 2 of 2) sorted by null

  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageViewAdapter.java 34 protected int mLevelCount;
48 mLevelCount = calculateLevelCount();
55 mLevelCount = 0;
65 mLevelCount = 0;
73 mLevelCount = calculateLevelCount();
141 return mLevelCount;
TileImageView.java 75 protected int mLevelCount; // cache the value of mScaledBitmaps.length
80 // half size of the previous one). If the value is in [0, mLevelCount), we
82 // is mLevelCount, and that means we use mBackupTexture for display.
165 mLevelCount = 0;
170 mLevelCount = mModel.getLevelCount();
201 mLevel = Utils.clamp(Utils.floorLog2(1f / scale), 0, mLevelCount);
206 if (mLevel != mLevelCount) {
219 fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2));
220 endLevel = Math.min(fromLevel + 2, mLevelCount);
377 if (level != mLevelCount) {
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