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    Searched refs:mNumExtraLod (Results 1 - 2 of 2) sorted by null

  /frameworks/base/opengl/libagl/
TextureObjectManager.cpp 48 mNumExtraLod = 0;
74 // here, by construction, mMipmaps=0 && mNumExtraLod=0
90 mNumExtraLod = numLods;
97 for (int i=0 ; i<mNumExtraLod ; i++) {
104 mNumExtraLod = 0;
112 lod = min(lod-1, mNumExtraLod-1);
198 LOGW_IF(level-1 >= mNumExtraLod,
200 level, mNumExtraLod+1);
223 for (int i=0 ; i<mNumExtraLod ; i++) {
TextureObjectManager.h 70 int mNumExtraLod;

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