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Searched
refs:mNumExtraLod
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/opengl/libagl/
TextureObjectManager.cpp
48
mNumExtraLod
= 0;
74
// here, by construction, mMipmaps=0 &&
mNumExtraLod
=0
90
mNumExtraLod
= numLods;
97
for (int i=0 ; i<
mNumExtraLod
; i++) {
104
mNumExtraLod
= 0;
112
lod = min(lod-1,
mNumExtraLod
-1);
198
LOGW_IF(level-1 >=
mNumExtraLod
,
200
level,
mNumExtraLod
+1);
223
for (int i=0 ; i<
mNumExtraLod
; i++) {
TextureObjectManager.h
70
int
mNumExtraLod
;
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