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    Searched refs:m_num_compressedTextureFormats (Results 1 - 4 of 4) sorted by null

  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 69 &m_num_compressedTextureFormats);
70 if (m_num_compressedTextureFormats > 0) {
72 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
73 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
85 if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
86 memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
100 if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
101 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
117 if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
118 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++)
    [all...]
GLEncoder.h 50 GLint m_num_compressedTextureFormats;
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 29 m_num_compressedTextureFormats = 0;
194 if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
195 memcpy(params, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
213 if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
214 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
421 &m_num_compressedTextureFormats);
422 if (m_num_compressedTextureFormats > 0) {
424 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
425 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
GL2Encoder.h 54 GLint m_num_compressedTextureFormats;

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