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Searched
refs:m_num_compressedTextureFormats
(Results
1 - 4
of
4
) sorted by null
/development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp
69
&
m_num_compressedTextureFormats
);
70
if (
m_num_compressedTextureFormats
> 0) {
72
m_compressedTextureFormats = new GLint[
m_num_compressedTextureFormats
];
73
this->glGetCompressedTextureFormats(this,
m_num_compressedTextureFormats
, m_compressedTextureFormats);
85
if (ctx->
m_num_compressedTextureFormats
> 0 && compressedTextureFormats != NULL) {
86
memcpy(ptr, compressedTextureFormats, ctx->
m_num_compressedTextureFormats
* sizeof(GLint));
100
if (ctx->
m_num_compressedTextureFormats
> 0 && compressedTextureFormats != NULL) {
101
for (int i = 0; i < ctx->
m_num_compressedTextureFormats
; i++) {
117
if (ctx->
m_num_compressedTextureFormats
> 0 && compressedTextureFormats != NULL) {
118
for (int i = 0; i < ctx->
m_num_compressedTextureFormats
; i++)
[
all
...]
GLEncoder.h
50
GLint
m_num_compressedTextureFormats
;
/development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp
29
m_num_compressedTextureFormats
= 0;
194
if (ctx->
m_num_compressedTextureFormats
> 0 && compressedTextureFormats != NULL) {
195
memcpy(params, compressedTextureFormats, ctx->
m_num_compressedTextureFormats
* sizeof(GLint));
213
if (ctx->
m_num_compressedTextureFormats
> 0 && compressedTextureFormats != NULL) {
214
for (int i = 0; i < ctx->
m_num_compressedTextureFormats
; i++) {
421
&
m_num_compressedTextureFormats
);
422
if (
m_num_compressedTextureFormats
> 0) {
424
m_compressedTextureFormats = new GLint[
m_num_compressedTextureFormats
];
425
this->glGetCompressedTextureFormats(this,
m_num_compressedTextureFormats
, m_compressedTextureFormats);
GL2Encoder.h
54
GLint
m_num_compressedTextureFormats
;
Completed in 89 milliseconds