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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.h 212 return m_numberOfTriangles;
218 ASSERT(index >= 0 && index < m_numberOfTriangles);
265 int m_numberOfTriangles;
LoopBlinnLocalTriangulator.cpp 90 m_numberOfTriangles = 0;
252 ASSERT(m_numberOfTriangles < 3);
253 m_triangles[m_numberOfTriangles++].setVertices(v0, v1, v2);

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