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    Searched refs:m_texState (Results 1 - 2 of 2) sorted by null

  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp 125 m_texState = new textureUnitState[maxTexUnits];
129 m_texState[i][j].texture = 0;
130 m_texState[i][j].enabled = GL_FALSE;
141 m_texState(0) ,
168 delete[] m_texState;
169 m_texState = NULL;
531 if (m_texState[unit-GL_TEXTURE0][i].enabled)
601 *params = m_texState[m_activeTexture][TEXTURE_CUBE_MAP].texture;
605 *params = m_texState[m_activeTexture][TEXTURE_2D].texture;
647 return m_texState[m_activeTexture][pos].texture
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  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLEScontext.h 185 textureUnitState* m_texState;

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