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Searched
refs:m_texState
(Results
1 - 2
of
2
) sorted by null
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp
125
m_texState
= new textureUnitState[maxTexUnits];
129
m_texState
[i][j].texture = 0;
130
m_texState
[i][j].enabled = GL_FALSE;
141
m_texState
(0) ,
168
delete[]
m_texState
;
169
m_texState
= NULL;
531
if (
m_texState
[unit-GL_TEXTURE0][i].enabled)
601
*params =
m_texState
[m_activeTexture][TEXTURE_CUBE_MAP].texture;
605
*params =
m_texState
[m_activeTexture][TEXTURE_2D].texture;
647
return
m_texState
[m_activeTexture][pos].texture
[
all
...]
/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLEScontext.h
185
textureUnitState*
m_texState
;
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