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  /development/tools/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.h 83 m_zRot = zRot;
121 float m_zRot;
FrameBuffer.cpp 360 m_zRot(0.0f),
406 fb->m_zRot = zRot;
775 s_gl.glRotatef(m_zRot, 0.0f, 0.0f, 1.0f);
776 if (m_zRot != 0.0f) {

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