/frameworks/base/libs/hwui/ |
Texture.h | 37 magFilter = GL_NEAREST; 64 if (firstFilter || force || min != minFilter || mag != magFilter) { 68 magFilter = mag; 118 GLenum magFilter;
|
/frameworks/base/libs/rs/ |
rsSampler.cpp | 31 RsSamplerValue magFilter, 37 mHal.state.magFilter = magFilter; 79 RsSamplerValue magFilter, 89 if (existing->mHal.state.magFilter != magFilter) continue; 101 Sampler *s = new Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); 117 RsSamplerValue magFilter, 123 ObjectBaseRef<Sampler> s = Sampler::getSampler(rsc, magFilter, minFilter,
|
rsSampler.h | 34 RsSamplerValue magFilter, 51 RsSamplerValue magFilter; 71 RsSamplerValue magFilter,
|
rs.spec | 232 param RsSamplerValue magFilter
|
/frameworks/base/opengl/java/android/opengl/ |
Texture.java | 87 int minFilter, int magFilter, 104 magFilter);
|
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
utilities.h | 56 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter);
|
utilities.cpp | 539 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter) 542 switch (magFilter)
|
Context.cpp | [all...] |
/frameworks/base/opengl/libagl2/src/ |
texture.cpp | 14 tex->magFilter = GGLTexture::GGL_LINEAR; 38 tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST; 48 tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST; 494 if (tex.magFilter != tex.minFilter) 495 tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR;
|
/external/mesa3d/src/pixelflinger2/ |
llvm_texture.cpp | 322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST 327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR 517 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST 523 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR
|
texture.cpp | 403 else if (ctx->state.textureState.textures[sampler].magFilter != texture->magFilter)
|
shader.cpp | 305 assert((1 << 1) > texture.magFilter); 306 key->textureParameters[i] |= texture.magFilter << (2 + 2 + 3); [all...] |
/frameworks/base/libs/rs/driver/ |
rsdShader.cpp | 373 transNP[s->mHal.state.magFilter]); 384 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
|
/external/mesa3d/include/pixelflinger2/ |
pixelflinger2_interface.h | 84 1, magFilter :
|
/frameworks/base/graphics/java/android/renderscript/ |
RenderScript.java | 506 native int rsnSamplerCreate(int con, int magFilter, int minFilter, 508 synchronized int nSamplerCreate(int magFilter, int minFilter, 511 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); [all...] |
/external/mesa3d/test/ |
main.cpp | 149 texture.minFilter = texture.magFilter = GGLTexture::GGL_NEAREST; // nearest = 0, linear = 1
|
/frameworks/base/graphics/jni/ |
android_renderscript_RenderScript.cpp | [all...] |