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    Searched refs:magFilter (Results 1 - 17 of 17) sorted by null

  /frameworks/base/libs/hwui/
Texture.h 37 magFilter = GL_NEAREST;
64 if (firstFilter || force || min != minFilter || mag != magFilter) {
68 magFilter = mag;
118 GLenum magFilter;
  /frameworks/base/libs/rs/
rsSampler.cpp 31 RsSamplerValue magFilter,
37 mHal.state.magFilter = magFilter;
79 RsSamplerValue magFilter,
89 if (existing->mHal.state.magFilter != magFilter) continue;
101 Sampler *s = new Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
117 RsSamplerValue magFilter,
123 ObjectBaseRef<Sampler> s = Sampler::getSampler(rsc, magFilter, minFilter,
rsSampler.h 34 RsSamplerValue magFilter,
51 RsSamplerValue magFilter;
71 RsSamplerValue magFilter,
rs.spec 232 param RsSamplerValue magFilter
  /frameworks/base/opengl/java/android/opengl/
Texture.java 87 int minFilter, int magFilter,
104 magFilter);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.h 56 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter);
utilities.cpp 539 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter)
542 switch (magFilter)
Context.cpp     [all...]
  /frameworks/base/opengl/libagl2/src/
texture.cpp 14 tex->magFilter = GGLTexture::GGL_LINEAR;
38 tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST;
48 tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST;
494 if (tex.magFilter != tex.minFilter)
495 tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR;
  /external/mesa3d/src/pixelflinger2/
llvm_texture.cpp 322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST
327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR
517 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST
523 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR
texture.cpp 403 else if (ctx->state.textureState.textures[sampler].magFilter != texture->magFilter)
shader.cpp 305 assert((1 << 1) > texture.magFilter);
306 key->textureParameters[i] |= texture.magFilter << (2 + 2 + 3);
    [all...]
  /frameworks/base/libs/rs/driver/
rsdShader.cpp 373 transNP[s->mHal.state.magFilter]);
384 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 84 1, magFilter :
  /frameworks/base/graphics/java/android/renderscript/
RenderScript.java 506 native int rsnSamplerCreate(int con, int magFilter, int minFilter,
508 synchronized int nSamplerCreate(int magFilter, int minFilter,
511 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
    [all...]
  /external/mesa3d/test/
main.cpp 149 texture.minFilter = texture.magFilter = GGLTexture::GGL_NEAREST; // nearest = 0, linear = 1
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp     [all...]

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