/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/external/llvm/test/FrontendC/ |
2007-03-05-DataLayout.c | 14 double mass; member in struct:bnode 27 #define Mass(x) ((x)->mass)
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/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 351 float mass = 10.f; local 358 totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass; 359 totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass; 360 totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass; 363 accel[0] = totalForce[0]/mass; 364 accel[1] = totalForce[1]/mass; 365 accel[2] = totalForce[2]/mass;
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/system/media/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 324 float mass = 10.f; local 331 totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass; 332 totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass; 333 totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass; 336 accel[0] = totalForce[0]/mass; 337 accel[1] = totalForce[1]/mass; 338 accel[2] = totalForce[2]/mass;
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/packages/experimental/DreamTheater/src/com/android/dreamtheater/ |
BouncyDroid.java | 203 final float mass = 100; local 204 mBody = new World.Body(mass, new World.Vec(200,200)); 227 mBody.applyForce(new World.Vec(0, mass * World.GRAVITY));
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | [all...] |