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    Searched refs:minFilter (Results 1 - 17 of 17) sorted by null

  /frameworks/base/libs/hwui/
Texture.h 36 minFilter = GL_NEAREST;
64 if (firstFilter || force || min != minFilter || mag != magFilter) {
67 minFilter = min;
117 GLenum minFilter;
  /frameworks/base/libs/rs/
rsSampler.cpp 32 RsSamplerValue minFilter,
38 mHal.state.minFilter = minFilter;
80 RsSamplerValue minFilter,
90 if (existing->mHal.state.minFilter != minFilter ) continue;
101 Sampler *s = new Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
118 RsSamplerValue minFilter,
123 ObjectBaseRef<Sampler> s = Sampler::getSampler(rsc, magFilter, minFilter,
rsSampler.h 35 RsSamplerValue minFilter,
52 RsSamplerValue minFilter;
72 RsSamplerValue minFilter,
rs.spec 233 param RsSamplerValue minFilter
  /frameworks/base/opengl/java/android/opengl/
Texture.java 87 int minFilter, int magFilter,
101 minFilter);
  /frameworks/base/opengl/libagl2/src/
texture.cpp 13 tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR
38 tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST;
48 tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST;
454 tex.minFilter = GGLTexture::GGL_NEAREST;
457 tex.minFilter = GGLTexture::GGL_LINEAR;
460 // tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST;
463 // tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR;
466 // tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST;
469 // tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR;
479 tex.minFilter = GGLTexture::GGL_NEAREST
    [all...]
  /frameworks/base/libs/rs/driver/
rsdShader.cpp 355 trans[s->mHal.state.minFilter]);
357 switch (trans[s->mHal.state.minFilter]) {
364 trans[s->mHal.state.minFilter]);
370 transNP[s->mHal.state.minFilter]);
379 trans[s->mHal.state.minFilter]);
382 transNP[s->mHal.state.minFilter]);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.h 57 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter);
utilities.cpp 552 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter)
554 switch (minFilter)
Context.cpp     [all...]
  /external/mesa3d/src/pixelflinger2/
llvm_texture.cpp 321 if (0 == gglCtx->textureState.textures[sampler].minFilter &&
326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter &&
516 if (0 == gglCtx->textureState.textures[sampler].minFilter &&
522 } else if (1 == gglCtx->textureState.textures[sampler].minFilter &&
texture.cpp 401 else if (ctx->state.textureState.textures[sampler].minFilter != texture->minFilter)
shader.cpp 303 assert((1 << 3) > texture.minFilter);
304 key->textureParameters[i] |= texture.minFilter << (2 + 2);
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 83 } minFilter :
  /frameworks/base/graphics/java/android/renderscript/
RenderScript.java 506 native int rsnSamplerCreate(int con, int magFilter, int minFilter,
508 synchronized int nSamplerCreate(int magFilter, int minFilter,
511 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
    [all...]
  /external/mesa3d/test/
main.cpp 149 texture.minFilter = texture.magFilter = GGLTexture::GGL_NEAREST; // nearest = 0, linear = 1
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp     [all...]

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