/frameworks/base/libs/hwui/ |
Texture.h | 36 minFilter = GL_NEAREST; 64 if (firstFilter || force || min != minFilter || mag != magFilter) { 67 minFilter = min; 117 GLenum minFilter;
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/frameworks/base/libs/rs/ |
rsSampler.cpp | 32 RsSamplerValue minFilter, 38 mHal.state.minFilter = minFilter; 80 RsSamplerValue minFilter, 90 if (existing->mHal.state.minFilter != minFilter ) continue; 101 Sampler *s = new Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); 118 RsSamplerValue minFilter, 123 ObjectBaseRef<Sampler> s = Sampler::getSampler(rsc, magFilter, minFilter,
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rsSampler.h | 35 RsSamplerValue minFilter, 52 RsSamplerValue minFilter; 72 RsSamplerValue minFilter,
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rs.spec | 233 param RsSamplerValue minFilter
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/frameworks/base/opengl/java/android/opengl/ |
Texture.java | 87 int minFilter, int magFilter, 101 minFilter);
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/frameworks/base/opengl/libagl2/src/ |
texture.cpp | 13 tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR 38 tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST; 48 tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST; 454 tex.minFilter = GGLTexture::GGL_NEAREST; 457 tex.minFilter = GGLTexture::GGL_LINEAR; 460 // tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST; 463 // tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR; 466 // tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST; 469 // tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR; 479 tex.minFilter = GGLTexture::GGL_NEAREST [all...] |
/frameworks/base/libs/rs/driver/ |
rsdShader.cpp | 355 trans[s->mHal.state.minFilter]); 357 switch (trans[s->mHal.state.minFilter]) { 364 trans[s->mHal.state.minFilter]); 370 transNP[s->mHal.state.minFilter]); 379 trans[s->mHal.state.minFilter]); 382 transNP[s->mHal.state.minFilter]);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
utilities.h | 57 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter);
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utilities.cpp | 552 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) 554 switch (minFilter)
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Context.cpp | [all...] |
/external/mesa3d/src/pixelflinger2/ |
llvm_texture.cpp | 321 if (0 == gglCtx->textureState.textures[sampler].minFilter && 326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter && 516 if (0 == gglCtx->textureState.textures[sampler].minFilter && 522 } else if (1 == gglCtx->textureState.textures[sampler].minFilter &&
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texture.cpp | 401 else if (ctx->state.textureState.textures[sampler].minFilter != texture->minFilter)
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shader.cpp | 303 assert((1 << 3) > texture.minFilter); 304 key->textureParameters[i] |= texture.minFilter << (2 + 2); [all...] |
/external/mesa3d/include/pixelflinger2/ |
pixelflinger2_interface.h | 83 } minFilter :
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/frameworks/base/graphics/java/android/renderscript/ |
RenderScript.java | 506 native int rsnSamplerCreate(int con, int magFilter, int minFilter, 508 synchronized int nSamplerCreate(int magFilter, int minFilter, 511 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); [all...] |
/external/mesa3d/test/ |
main.cpp | 149 texture.minFilter = texture.magFilter = GGLTexture::GGL_NEAREST; // nearest = 0, linear = 1
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/frameworks/base/graphics/jni/ |
android_renderscript_RenderScript.cpp | [all...] |