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Searched
refs:modelview
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/docs/
MESA_window_pos.spec
32
coordinate with the RasterPos command, the
modelview
matrix, projection
39
current raster position, bypassing the
modelview
matrix, the
93
WindowPosMESA operates like RasterPos except that the current
modelview
/frameworks/base/opengl/libagl/
matrix.cpp
68
c->transforms.
modelview
.init(OGLES_MODELVIEW_STACK_DEPTH);
73
c->transforms.current = &c->transforms.
modelview
;
90
c->transforms.
modelview
.uninit();
122
// Validate the
modelview
123
if (dirty & transform_state_t::
MODELVIEW
) {
124
c->transforms.
modelview
.validate();
498
case GL_MODELVIEW: dirty |=
MODELVIEW
| MVP | MVUI | MVIT; break;
509
matrixf_t::multiply(temp_mvp, projection.top(),
modelview
.top());
589
const GLfloat* const mv =
modelview
.top().elements();
602
const GLfloat* const mv =
modelview
.top().elements()
[
all
...]
vertex.cpp
114
&c->transforms.
modelview
.transform, &v->eye, &v->obj);
state.cpp
462
c->transforms.
modelview
.top().elements(),
light.cpp
529
ogles_validate_transform(c, transform_state_t::
MODELVIEW
);
530
transform_t& mv = c->transforms.
modelview
.transform;
array.cpp
[
all
...]
/frameworks/base/include/private/opengles/
gl_context.h
482
MODELVIEW
= 0x01,
491
matrix_stack_t
modelview
;
member in struct:android::gl::transform_state_t
495
//
modelview
* projection
501
// full
modelview
inverse transpose
Completed in 817 milliseconds