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    Searched refs:mouse_grabbed (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
vid_sunx.cpp 52 qboolean mouse_grabbed = false; // we grab it when console is up variable
847 if (mouse_grabbed) {
950 if (mouse_avail && mouse_grabbed) {
994 if (key_dest == key_game && !mouse_grabbed && mouse_in_window) {
995 mouse_grabbed = true;
1001 } else if ((key_dest != key_game || !mouse_in_window) && mouse_grabbed) {
1002 mouse_grabbed = false;
  /external/qemu/hw/
usb-hid.c 49 int mouse_grabbed; member in struct:USBMouseState
512 if (!s->mouse_grabbed) {
515 s->mouse_grabbed = 1;
554 if (!s->mouse_grabbed) {
557 s->mouse_grabbed = 1;

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