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Searched
refs:mouse_grabbed
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
vid_sunx.cpp
52
qboolean
mouse_grabbed
= false; // we grab it when console is up
variable
847
if (
mouse_grabbed
) {
950
if (mouse_avail &&
mouse_grabbed
) {
994
if (key_dest == key_game && !
mouse_grabbed
&& mouse_in_window) {
995
mouse_grabbed
= true;
1001
} else if ((key_dest != key_game || !mouse_in_window) &&
mouse_grabbed
) {
1002
mouse_grabbed
= false;
/external/qemu/hw/
usb-hid.c
49
int
mouse_grabbed
;
member in struct:USBMouseState
512
if (!s->
mouse_grabbed
) {
515
s->
mouse_grabbed
= 1;
554
if (!s->
mouse_grabbed
) {
557
s->
mouse_grabbed
= 1;
Completed in 68 milliseconds