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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.cpp 46 LoopBlinnLocalTriangulator::Vertex* LoopBlinnLocalTriangulator::Triangle::nextVertex(LoopBlinnLocalTriangulator::Vertex* current, bool traverseCounterClockwise)
122 Vertex* next = tri->nextVertex(v, sideToFill == LoopBlinnConstants::RightSide);
269 if (tri->contains(v0) && tri->nextVertex(v0, true) == v1)
271 if (tri->contains(v1) && tri->nextVertex(v1, true) == v0)
LoopBlinnLocalTriangulator.h 145 Vertex* nextVertex(Vertex* current, bool traverseCounterClockwise);

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