/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/ |
obstack.h | 0 /* obstack.h - object stack macros 43 them before using any obstack macros. 45 Each independent stack is represented by a `struct obstack'. 46 Each of the obstack macros expects a pointer to such a structure 63 With obstacks, you can work differently. Use one obstack for all symbol 64 names. As you read a symbol, grow the name in the obstack gradually. 99 Exactly one object is growing in an obstack at any one time. 100 You can run one obstack per control block. 102 Because of the way we do it, you can `unwind' an obstack 165 struct obstack /* control current object in current chunk * 164 struct obstack \/* control current object in current chunk *\/ struct [all...] |
pretty-print.h | 24 #include "obstack.h" 76 /* Obstack where the text is built up. */ 77 struct obstack formatted_obstack; 79 /* Obstack containing a chunked representation of the format 81 struct obstack chunk_obstack; 83 /* Currently active obstack: one of the above two. This is used so 85 struct obstack *obstack; member in struct:__anon18919
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symtab.h | 22 #include "obstack.h" 49 struct obstack stack;
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bitmap.h | 25 #include "obstack.h" 44 /* Obstack for allocating bitmaps and elements from. */ 49 struct obstack GTY ((skip)) obstack; 81 bitmap_obstack *obstack; /* Obstack to allocate elements from. local 90 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ 155 /* Initialize and release a bitmap obstack. */ 161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack [all...] |
/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/lib/gcc/arm-eabi/4.4.3/plugin/include/ |
obstack.h | 0 /* obstack.h - object stack macros 43 them before using any obstack macros. 45 Each independent stack is represented by a `struct obstack'. 46 Each of the obstack macros expects a pointer to such a structure 63 With obstacks, you can work differently. Use one obstack for all symbol 64 names. As you read a symbol, grow the name in the obstack gradually. 99 Exactly one object is growing in an obstack at any one time. 100 You can run one obstack per control block. 102 Because of the way we do it, you can `unwind' an obstack 165 struct obstack /* control current object in current chunk * 164 struct obstack \/* control current object in current chunk *\/ struct [all...] |
pretty-print.h | 24 #include "obstack.h" 76 /* Obstack where the text is built up. */ 77 struct obstack formatted_obstack; 79 /* Obstack containing a chunked representation of the format 81 struct obstack chunk_obstack; 83 /* Currently active obstack: one of the above two. This is used so 85 struct obstack *obstack; member in struct:__anon19281
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symtab.h | 22 #include "obstack.h" 49 struct obstack stack;
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bitmap.h | 25 #include "obstack.h" 44 /* Obstack for allocating bitmaps and elements from. */ 49 struct obstack GTY ((skip)) obstack; 81 bitmap_obstack *obstack; /* Obstack to allocate elements from. local 90 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ 155 /* Initialize and release a bitmap obstack. */ 161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack [all...] |
/prebuilt/linux-x86/toolchain/arm-linux-androideabi-4.4.x/lib/gcc/arm-linux-androideabi/4.4.3/plugin/include/ |
obstack.h | 0 /* obstack.h - object stack macros 43 them before using any obstack macros. 45 Each independent stack is represented by a `struct obstack'. 46 Each of the obstack macros expects a pointer to such a structure 63 With obstacks, you can work differently. Use one obstack for all symbol 64 names. As you read a symbol, grow the name in the obstack gradually. 99 Exactly one object is growing in an obstack at any one time. 100 You can run one obstack per control block. 102 Because of the way we do it, you can `unwind' an obstack 165 struct obstack /* control current object in current chunk * 164 struct obstack \/* control current object in current chunk *\/ struct [all...] |
pretty-print.h | 24 #include "obstack.h" 76 /* Obstack where the text is built up. */ 77 struct obstack formatted_obstack; 79 /* Obstack containing a chunked representation of the format 81 struct obstack chunk_obstack; 83 /* Currently active obstack: one of the above two. This is used so 85 struct obstack *obstack; member in struct:__anon19658
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symtab.h | 22 #include "obstack.h" 49 struct obstack stack;
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bitmap.h | 25 #include "obstack.h" 44 /* Obstack for allocating bitmaps and elements from. */ 49 struct obstack GTY ((skip)) obstack; 81 bitmap_obstack *obstack; /* Obstack to allocate elements from. local 90 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ 155 /* Initialize and release a bitmap obstack. */ 161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack [all...] |
/external/bison/src/ |
files.h | 52 extern struct obstack pre_prologue_obstack; 53 extern struct obstack post_prologue_obstack;
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muscle_tab.h | 32 /* An obstack dedicated to receive muscle keys and values. */ 33 extern struct obstack muscle_obstack; 62 #define MUSCLE_OBSTACK_SGROW(Obstack, Value) \ 68 case '$': obstack_sgrow (Obstack, "$]["); break; \ 69 case '@': obstack_sgrow (Obstack, "@@" ); break; \ 70 case '[': obstack_sgrow (Obstack, "@{" ); break; \ 71 case ']': obstack_sgrow (Obstack, "@}" ); break; \ 72 default: obstack_1grow (Obstack, *p); break; \
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files.c | 38 struct obstack pre_prologue_obstack; 39 struct obstack post_prologue_obstack;
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print_graph.c | 50 print_core (struct obstack *oout, state *s) 172 struct obstack node_obstack;
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system.h | 149 #include <obstack.h>
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muscle_tab.c | 39 /* An obstack used to create some entries. */ 40 struct obstack muscle_obstack; 70 /* Initialize the muscle obstack. */
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/external/bison/lib/ |
obstack.h | 0 /* obstack.h - object stack macros 38 them before using any obstack macros. 40 Each independent stack is represented by a `struct obstack'. 41 Each of the obstack macros expects a pointer to such a structure 58 With obstacks, you can work differently. Use one obstack for all symbol 59 names. As you read a symbol, grow the name in the obstack gradually. 94 Exactly one object is growing in an obstack at any one time. 95 You can run one obstack per control block. 97 Because of the way we do it, you can `unwind' an obstack 151 struct obstack /* control current object in current chunk * 150 struct obstack \/* control current object in current chunk *\/ struct [all...] |
obstack.c | 0 /* obstack.c - subroutines used implicitly by object stack macros 26 # include <obstack.h> 29 # include "obstack.h" 33 incremented whenever callers compiled using an old obstack.h can no 34 longer properly call the functions in this obstack.c. */ 119 struct obstack *_obstack_compat; 145 /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). 154 _obstack_begin (struct obstack *h, 201 _obstack_begin_1 (struct obstack *h, int size, int alignment, 248 /* Allocate a new current chunk for the obstack * [all...] |
/ndk/sources/host-tools/sed-4.2.1/lib/ |
obstack.h | 0 /* obstack.h - object stack macros 37 them before using any obstack macros. 39 Each independent stack is represented by a `struct obstack'. 40 Each of the obstack macros expects a pointer to such a structure 57 With obstacks, you can work differently. Use one obstack for all symbol 58 names. As you read a symbol, grow the name in the obstack gradually. 93 Exactly one object is growing in an obstack at any one time. 94 You can run one obstack per control block. 96 Because of the way we do it, you can `unwind' an obstack 150 struct obstack /* control current object in current chunk * 149 struct obstack \/* control current object in current chunk *\/ struct [all...] |
obstack.c | 0 /* obstack.c - subroutines used implicitly by object stack macros 21 # include <obstack.h> 25 # include "obstack.h" 29 incremented whenever callers compiled using an old obstack.h can no 30 longer properly call the functions in this obstack.c. */ 109 struct obstack *_obstack_compat; 135 /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). 144 _obstack_begin (struct obstack *h, 191 _obstack_begin_1 (struct obstack *h, int size, int alignment, 238 /* Allocate a new current chunk for the obstack * [all...] |
stdio.in.h | 276 struct obstack; 277 /* Grow an obstack with formatted output. Return the number of 282 extern int obstack_printf (struct obstack *obs, const char *format, ...) 284 extern int obstack_vprintf (struct obstack *obs, const char *format,
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/ |
obstack.h | 0 /* obstack.h - object stack macros 39 them before using any obstack macros. 41 Each independent stack is represented by a `struct obstack'. 42 Each of the obstack macros expects a pointer to such a structure 59 With obstacks, you can work differently. Use one obstack for all symbol 60 names. As you read a symbol, grow the name in the obstack gradually. 95 Exactly one object is growing in an obstack at any one time. 96 You can run one obstack per control block. 98 Because of the way we do it, you can `unwind' an obstack 152 struct obstack /* control current object in current chunk * 151 struct obstack \/* control current object in current chunk *\/ struct [all...] |
stdio.h | 865 struct obstack; /* See <obstack.h>. */ 867 /* Write formatted output to an obstack. */ 868 extern int obstack_printf (struct obstack *__restrict __obstack, 871 extern int obstack_vprintf (struct obstack *__restrict __obstack,
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