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    Searched refs:pUV (Results 1 - 3 of 3) sorted by null

  /development/tools/yuv420sp2rgb/
yuv420sp2rgb.c 51 unsigned char *pY, unsigned char *pUV,
84 nV = *(pUV + (i/2) * width + bytes_per_pixel * (j/2));
85 nU = *(pUV + (i/2) * width + bytes_per_pixel * (j/2) + 1);
  /external/quake/quake/src/WinQuake/
r_part.cpp 661 unsigned char* pUV = (unsigned char*) gTexCoordBuffer;
744 pUV = (unsigned char*) gTexCoordBuffer;
750 *pUV++ = 0;
751 *pUV++ = 0;
759 *pUV++ = 1;
760 *pUV++ = 0;
768 *pUV++ = 0;
769 *pUV++ = 1;
gl_warp.cpp 206 float* pUV = gTexCoordBuffer;
218 *pUV++ = s;
219 *pUV++ = t;
268 float* pUV = gTexCoordBuffer;
284 *pUV++ = s;
285 *pUV++ = t;

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