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    Searched refs:pcx_rgb (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
gl_warp.c 372 byte *pcx_rgb; variable
413 pcx_rgb = malloc( count * 4);
417 pix = pcx_rgb + 4*y*(pcx->xmax+1);
665 // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
668 // free (pcx_rgb);
  /external/quake/quake/src/WinQuake/
gl_warp.cpp 421 byte *pcx_rgb; variable
462 pcx_rgb = malloc( count * 4);
466 pix = pcx_rgb + 4*y*(pcx->xmax+1);
714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
717 // free (pcx_rgb);

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