/external/quake/quake/src/QW/client/ |
screen.c | 662 char pcxname[80];
local 668 strcpy(pcxname,"quake00.pcx");
672 pcxname[5] = i/10 + '0';
673 pcxname[6] = i%10 + '0';
674 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
690 WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
696 Con_Printf ("Wrote %s\n", pcxname);
785 char pcxname[80];
local 816 strcpy(pcxname,"mquake00.pcx");
820 pcxname[6] = i/10 + '0'; [all...] |
gl_screen.c | 628 char pcxname[80]; local 634 strcpy(pcxname,"quake00.tga"); 638 pcxname[5] = i/10 + '0'; 639 pcxname[6] = i%10 + '0'; 640 sprintf (checkname, "%s/%s", com_gamedir, pcxname); 670 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); 673 Con_Printf ("Wrote %s\n", pcxname); 835 char pcxname[80]; local 859 strcpy(pcxname,"mquake00.pcx"); 863 pcxname[6] = i/10 + '0'; [all...] |
/external/quake/quake/src/QW/server/ |
sv_ccmds.c | 775 char pcxname[80];
local 791 sprintf(pcxname, "%d-00.pcx", uid);
799 pcxname[strlen(pcxname) - 6] = i/10 + '0';
800 pcxname[strlen(pcxname) - 5] = i%10 + '0';
801 sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname);
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/external/quake/quake/src/WinQuake/ |
gl_screen.cpp | 595 char pcxname[80]; local 601 strcpy(pcxname,"quake00.tga"); 605 pcxname[5] = i/10 + '0'; 606 pcxname[6] = i%10 + '0'; 607 sprintf (checkname, "%s/%s", com_gamedir, pcxname); 637 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); 640 Con_Printf ("Wrote %s\n", pcxname);
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screen.cpp | 616 char pcxname[80]; local 622 strcpy(pcxname,"quake00.pcx"); 626 pcxname[5] = i/10 + '0'; 627 pcxname[6] = i%10 + '0'; 628 sprintf (checkname, "%s/%s", com_gamedir, pcxname); 644 WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes, 650 Con_Printf ("Wrote %s\n", pcxname);
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