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    Searched refs:pcxname (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/QW/client/
screen.c 662 char pcxname[80]; local
668 strcpy(pcxname,"quake00.pcx");
672 pcxname[5] = i/10 + '0';
673 pcxname[6] = i%10 + '0';
674 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
690 WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
696 Con_Printf ("Wrote %s\n", pcxname);
785 char pcxname[80]; local
816 strcpy(pcxname,"mquake00.pcx");
820 pcxname[6] = i/10 + '0';
    [all...]
gl_screen.c 628 char pcxname[80]; local
634 strcpy(pcxname,"quake00.tga");
638 pcxname[5] = i/10 + '0';
639 pcxname[6] = i%10 + '0';
640 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
670 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
673 Con_Printf ("Wrote %s\n", pcxname);
835 char pcxname[80]; local
859 strcpy(pcxname,"mquake00.pcx");
863 pcxname[6] = i/10 + '0';
    [all...]
  /external/quake/quake/src/QW/server/
sv_ccmds.c 775 char pcxname[80]; local
791 sprintf(pcxname, "%d-00.pcx", uid);
799 pcxname[strlen(pcxname) - 6] = i/10 + '0';
800 pcxname[strlen(pcxname) - 5] = i%10 + '0';
801 sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname);
  /external/quake/quake/src/WinQuake/
gl_screen.cpp 595 char pcxname[80]; local
601 strcpy(pcxname,"quake00.tga");
605 pcxname[5] = i/10 + '0';
606 pcxname[6] = i%10 + '0';
607 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
637 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
640 Con_Printf ("Wrote %s\n", pcxname);
screen.cpp 616 char pcxname[80]; local
622 strcpy(pcxname,"quake00.pcx");
626 pcxname[5] = i/10 + '0';
627 pcxname[6] = i%10 + '0';
628 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
644 WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
650 Con_Printf ("Wrote %s\n", pcxname);

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