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Searched
refs:perspectiveMatrix
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp
306
//
perspectiveMatrix
is used to solve for perspective, but it also provides
308
TransformationMatrix::Matrix4
perspectiveMatrix
;
309
memcpy(
perspectiveMatrix
, localMatrix, sizeof(TransformationMatrix::Matrix4));
311
perspectiveMatrix
[i][3] = 0;
312
perspectiveMatrix
[3][3] = 1;
314
if (determinant4x4(
perspectiveMatrix
) == 0)
326
// Solve the equation by inverting
perspectiveMatrix
and multiplying
330
inverse(
perspectiveMatrix
, inversePerspectiveMatrix);
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/external/webkit/Source/WebCore/rendering/
RenderObject.cpp
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