HomeSort by relevance Sort by last modified time
    Searched refs:pixelShader (Results 1 - 22 of 22) sorted by null

  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
90 if (!pixelShader) {
98 glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
119 if (pixelShader == 0) {
127 GLES20.glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
70 if (!pixelShader) {
78 glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
70 if (!pixelShader) {
78 glAttachShader(program, pixelShader);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
73 if (!pixelShader)
83 glAttachShader(program, pixelShader);
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 290 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
291 if (pixelShader == 0) {
299 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
168 if (pixelShader == 0) {
176 GLES20.glAttachShader(program, pixelShader);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
181 if (pixelShader == 0) {
189 GLES20.glAttachShader(program, pixelShader);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
179 if (pixelShader == 0) {
187 GLES20.glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
72 if (!pixelShader) {
80 glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
193 if (pixelShader == 0) {
201 GLES20.glAttachShader(program, pixelShader);
202 checkGlError("glAttachShader pixelShader");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
65 if (pixelShader == 0) {
73 GLES20.glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
109 if (!pixelShader) {
117 glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
405 if (pixelShader == 0) {
413 GLES20.glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
109 if (!pixelShader) {
117 glAttachShader(program, pixelShader);
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
125 if (!pixelShader) {
133 glAttachShader(program, pixelShader);
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
288 if (pixelShader == 0) {
296 GLES20.glAttachShader(program, pixelShader);
  /system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 377 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
378 if (pixelShader == 0) {
386 GLES20.glAttachShader(program, pixelShader);
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 162 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
163 if (!pixelShader) {
172 glAttachShader(program, pixelShader);
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
620 if (pixelShader == 0) {
628 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.cpp     [all...]

Completed in 3026 milliseconds